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gl_rasterizer_cache: Use dirty flags for the depth buffer

pull/15/merge
ReinUsesLisp 7 years ago
parent
commit
b683e41fca
  1. 10
      src/video_core/engines/maxwell_3d.cpp
  2. 2
      src/video_core/engines/maxwell_3d.h
  3. 13
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
  4. 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.h

10
src/video_core/engines/maxwell_3d.cpp

@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
}
// Zeta buffer
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
dirty_flags.zeta_buffer = true;
}
// Shader
constexpr u32 shader_registers_count =
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);

2
src/video_core/engines/maxwell_3d.h

@ -1090,6 +1090,7 @@ public:
struct DirtyFlags {
u8 color_buffer = 0xFF;
bool zeta_buffer = true;
bool shaders = true;
@ -1098,6 +1099,7 @@ public:
void OnMemoryWrite() {
color_buffer = 0xFF;
zeta_buffer = true;
shaders = true;
vertex_array = 0xFFFFFFFF;
}

13
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
}
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
const auto& regs{gpu.regs};
if (!gpu.dirty_flags.zeta_buffer) {
return last_depth_buffer;
}
gpu.dirty_flags.zeta_buffer = false;
if (!regs.zeta.Address() || !regs.zeta_enable) {
return {};
return last_depth_buffer = {};
}
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
return GetSurface(depth_params, preserve_contents);
return last_depth_buffer = GetSurface(depth_params, preserve_contents);
}
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {

1
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@ -398,6 +398,7 @@ private:
OGLBuffer copy_pbo;
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
Surface last_depth_buffer;
};
} // namespace OpenGL
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