ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
6 years ago
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
6 years ago
ReinUsesLisp
a4f27e897c
shader: Fix fixed pipeline point size on geometry shaders
6 years ago
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
6 years ago
ReinUsesLisp
40948b18ac
shader: Implement OUT
6 years ago
ReinUsesLisp
1cae8e9a10
spirv: Define StorageImageWriteWithoutFormat capability when used
6 years ago
ReinUsesLisp
4678dc7246
shader: Implement LOP CC
6 years ago
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
6 years ago
ameerj
62c3bef607
shader: Implement ATOM/S and RED
6 years ago
ReinUsesLisp
ece2e64825
spirv: Move phi node patching to a separate function
6 years ago
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
6 years ago
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
6 years ago
ReinUsesLisp
1e5255de49
spirv: Fix forward declarations on phi nodes
6 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
6 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
6 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
6 years ago
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
6 years ago
ReinUsesLisp
d07e15fcf6
shader: Fix TextureGrad
6 years ago
ReinUsesLisp
96da029a74
shader: Implement texture buffers
6 years ago
FernandoS27
0ef887fa6f
shader: Address feedback
6 years ago
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
6 years ago
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
6 years ago
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
6 years ago
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
6 years ago
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
6 years ago
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
6 years ago
FernandoS27
741b21715a
shader: Address Feedback
6 years ago
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
6 years ago
FernandoS27
e98900a16b
shader: Fix shared memory on cool drivers
6 years ago
FernandoS27
a9f79b6553
shader: Implement MEMBAR
6 years ago
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
6 years ago
FernandoS27
68bad0e922
shader: Implement ViewportIndex
6 years ago
FernandoS27
c7ed439bbc
shader: Stub TLD4's PTP when it isn't constant
6 years ago
ReinUsesLisp
b64bf653a4
shader: Fix branches to visited virtual blocks
6 years ago
ReinUsesLisp
2116d7e0b3
shader: Fix dependency on identity removal pass
6 years ago
ReinUsesLisp
4d60dd7eb5
spirv: Remove unnecesary variable for clip distances
6 years ago
FernandoS27
40ace25859
shader: Implement ClipDistance
6 years ago
FernandoS27
8f2238dc3d
shader: Fix TXD
6 years ago
FernandoS27
7d40446b99
shader: Address feedback
6 years ago
FernandoS27
be5936dea2
shader: Implement ImageGradient
6 years ago
FernandoS27
d523cd563c
shader: Implement TMML partially
6 years ago
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
6 years ago
FernandoS27
8232c10ed1
shader: Implement TLD
6 years ago
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
6 years ago
FernandoS27
a8c2a85610
shader: Add PointCoord attribute
6 years ago
ameerj
357a47d944
shader: Add PointSize attribute
6 years ago
ReinUsesLisp
2c78d07197
shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
6 years ago
ReinUsesLisp
19cba41834
spirv: Fix default output attribute initialization
6 years ago
ameerj
d5d6d4ce74
shader: Implement FSWZADD
6 years ago
FernandoS27
bf9d512e17
shader: Implement BRX
6 years ago