bunnei
fd6d22b311
Merge pull request #1187 from lioncash/shadow
registered_cache: Get rid of variable shadowing in ProcessFiles()
7 years ago
Lioncash
02030bad92
registered_cache: Get rid of variable shadowing in ProcessFiles()
Prevents compiler warnings.
7 years ago
bunnei
03cc44a178
Merge pull request #1128 from DarkLordZach/malformed-hex-crash
hex_util: Replace logic_errors with LOG_CRITICAL
7 years ago
bunnei
8f8fe329ca
Merge pull request #1176 from lioncash/info
svc: Return process title ID if queried in GetInfo()
7 years ago
bunnei
3d857a52e9
Merge pull request #1174 from lioncash/debug
debug_utils: Minor individual interface changes
7 years ago
bunnei
7c523f39c5
Merge pull request #1162 from ogniK5377/ttf-plu
PL:U Added SharedFonts loading via TTF
7 years ago
bunnei
3494bcd921
Merge pull request #1168 from lioncash/header
hid: Move core include to cpp file
7 years ago
bunnei
1cf204712c
Merge pull request #1171 from lioncash/true
core: Remove always true conditionals in Load()
7 years ago
bunnei
ebd17d98b6
Merge pull request #1180 from tech4me/languagecode_fix
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
7 years ago
tech4me
7ae21a7cdd
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))
0x88 = 17(languages) * 8
0x78 = 15(languages) * 8
GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
7 years ago
bunnei
5972e46f57
Merge pull request #1173 from lioncash/batch
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
7 years ago
bunnei
360028e94d
Merge pull request #1167 from lioncash/assert
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
7 years ago
Sebastian Valle
b151ff8867
Merge pull request #1166 from lioncash/typo
filesystem: Fix typo in log message
7 years ago
Lioncash
d99d679e9e
svc: Return process title ID if queried in GetInfo()
We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
7 years ago
Mat M
80937ec31a
Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
7 years ago
Zach Hilman
89422004c3
file_sys/crypto: Fix missing/unnecessary includes
7 years ago
Lioncash
e5eb0a7737
debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
7 years ago
Lioncash
3c5f75d2f4
debug_utils: Make BreakpointObserver class' constructor explicit
Avoids implicit conversions.
7 years ago
Lioncash
3de47b6991
debug_utils: Initialize active_breakpoint member of DebugContext
Ensures that all class members are initialized.
7 years ago
Lioncash
28cec12008
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately
7 years ago
Zach Hilman
47b414e86c
Merge pull request #1065 from DarkLordZach/window-title
qt: Add filename and title id to window title while running
7 years ago
Lioncash
9fce9e9f12
core: Remove always true conditionals in Load()
These conditions are always true, since the outer conditional already
checks for these conditions.
7 years ago
Lioncash
db36a14882
hid: Move core include to cpp file
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
7 years ago
Lioncash
e0675e91ef
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
7 years ago
bunnei
9d1e7af520
Merge pull request #1164 from tech4me/decode_iadd3
Shaders: Added decodings for IADD3 instructions
7 years ago
Lioncash
7ef364366f
filesystem: Fix typo in log message
7 years ago
Tobias
515e023396
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
7 years ago
Zach Hilman
7e04e10f4d
xci: Ignore NCA files with updates in secure
7 years ago
Zach Hilman
87927a3be7
content_archive: Add update title detection
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
7 years ago
David
f4b1df57e4
Added GetBootMode ( #1107 )
* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
7 years ago
tech4me
1204fbbc16
Shaders: Added decodings for IADD3 instructions
7 years ago
Zach Hilman
26b536c967
hex_util: Replace logic_errors with LOG_CRITICAL
Makes it so malformed hex strings do not crash the entire program.
7 years ago
Zach Hilman
6c83024693
qt: Add filename and title id to window title while running
7 years ago
David Marcec
a1a90166df
Addressed plu TTF changes
7 years ago
bunnei
2f8521eae0
Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
7 years ago
bunnei
53610888a6
Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
7 years ago
Zach Hilman
8f6ef9d395
key_manager: Eliminate indexed for loop
7 years ago
Zach Hilman
8b989b2e11
key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
7 years ago
Zach Hilman
d867928e90
file_sys: Cut down on includes and copies
7 years ago
Zach Hilman
d3225fdae9
crypto: Eliminate magic constants
7 years ago
Zach Hilman
5b8fdc94e2
key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
7 years ago
Zach Hilman
abfa173778
key_manager: Add support for KEK and SD seed derivation
7 years ago
Zach Hilman
25e7fc1b47
key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
7 years ago
Zach Hilman
b56f075c4e
game_list: Add SD registration loading to game list
7 years ago
Zach Hilman
32b5f6d88d
file_sys: Implement NAX containers
7 years ago
Zach Hilman
d407472129
registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
7 years ago
Zach Hilman
8bc95b876e
sdmc_factory: Add SDMC RegisteredCache getter
7 years ago
Zach Hilman
f7b0f9fde4
qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
7 years ago
Zach Hilman
1f77f3409a
vfs: Add GetOrCreateDirectoryRelative method
7 years ago
Zach Hilman
b8f5034fe1
filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
7 years ago