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@ -218,10 +218,6 @@ void Maxwell3D::DrawArrays() { |
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debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr); |
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} |
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if (debug_context) { |
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); |
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} |
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// Both instance configuration registers can not be set at the same time.
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ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, |
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"Illegal combination of instancing parameters"); |
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@ -237,6 +233,10 @@ void Maxwell3D::DrawArrays() { |
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; |
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rasterizer.AccelerateDrawBatch(is_indexed); |
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if (debug_context) { |
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); |
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} |
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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// it's possible that it is incorrect and that there is some other register used to specify the
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