396 Commits (fc8a8789da457aa1ebde2e66b4adf00dcda8d82a)

Author SHA1 Message Date
Subv 0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 8 years ago
Subv 9f6a5660e8 GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv b0c92b80b1 GPU: Implemented the IMNMX shader instruction. 8 years ago
Subv 77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 53a55bd751 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv c1811ed3d1 GPU: Support clears that don't clear the color buffer. 8 years ago
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 8 years ago
Subv 827bb08c91 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 8 years ago
Subv 6e0eba9917 GPU: Use only the least significant 3 bits when reading the depth test func. 8 years ago
James Rowe 0d46f0df12 Update clang format 8 years ago
James Rowe 638956aa81 Rename logging macro back to LOG_* 8 years ago
Subv 6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 8 years ago
Subv c1f55c32c8 GPU: Added registers for depth test and cull mode. 8 years ago
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 8 years ago
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 8 years ago
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei 6a28a66832 maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 8 years ago
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv abec5f82e2 GPU: Stub the SSY shader instruction. 8 years ago
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv c712dafaee GPU: Added registers for normal and independent blending. 8 years ago
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 8 years ago
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 8 years ago
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 8 years ago
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 8 years ago
Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 8 years ago
Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 8 years ago
Subv 0c688b421c GPU: Implemented the LOP32I instruction. 8 years ago