396 Commits (fc8a8789da457aa1ebde2e66b4adf00dcda8d82a)

Author SHA1 Message Date
Lioncash dd1ee39426 maxwell_dma: Make FlushAndInvalidate's size parameter a u64 8 years ago
Lioncash 08e574eec4 maxwell_dma: Remove unused variables in HandleCopy() 8 years ago
bunnei 7e665c2721 GPU: Improved implementation of maxwell DMA (Subv). 8 years ago
bunnei a5d853a9f8 GPU: Invalidate destination address of kepler_memory writes. 8 years ago
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 8 years ago
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 8 years ago
FernandoS27 fd9e2d0073 Implement 3D Textures 8 years ago
ReinUsesLisp 936c36a514 shader_bytecode: Add Control Code enum 0xf 8 years ago
ReinUsesLisp 6312eec5ef gl_shader_decompiler: Implement HSET2_R 8 years ago
ReinUsesLisp 4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 8 years ago
ReinUsesLisp 3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 8 years ago
ReinUsesLisp d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 8 years ago
ReinUsesLisp d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 8 years ago
ReinUsesLisp 08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 8 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 8 years ago
ReinUsesLisp 17290a4416 gl_shader_decompiler: Implement VMAD 8 years ago
FernandoS27 5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 8 years ago
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 8 years ago
FernandoS27 30ff42b8cc Assert Scissor tests 8 years ago
ReinUsesLisp ee4d538850 gl_shader_decompiler: Implement geometry shaders 8 years ago
bunnei 9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 8 years ago
ReinUsesLisp 3e2380327a gl_rasterizer: Implement quads topology 8 years ago
ReinUsesLisp e3e51d3ddb video_core: Implement point_size and add point state sync 8 years ago
ReinUsesLisp b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 8 years ago
ReinUsesLisp ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing 8 years ago
Lioncash a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better 8 years ago
Lioncash 272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified 8 years ago
FernandoS27 e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 8 years ago
FernandoS27 e2ac8fb36d Implemented CSETP 8 years ago
FernandoS27 aac77bbd18 Implemented Control Codes 8 years ago
FernandoS27 55a4756766 Added texture misc modes to texture instructions 8 years ago
Subv c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 8 years ago
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 8 years ago
Subv bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 8 years ago
FernandoS27 a99d9db32f Implemented Texture Processing Modes 8 years ago
FernandoS27 3f0922715a Implemented encodings for LEA and PSET 8 years ago
FernandoS27 2b48cfd44b Replace old FragmentHeader for the new Header 8 years ago
FernandoS27 e926757c8f Implemented (Partialy) Shader Header 8 years ago
Markus Wick c560043581 rasterizer: Drop unused handler. 8 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 8 years ago
FernandoS27 00131e752d Implemented TMML 8 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 8 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 8 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 8 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 8 years ago
FernandoS27 e63b229f4a Implemented IPA Properly 8 years ago
Markus Wick d3ad9469a1 gl_rasterizer: Implement a VAO cache. 8 years ago
David Marcec 60754b4728 Removed saturate assert 8 years ago
David Marcec 2edab4e840 Removed saturate assert 8 years ago
David Marcec 6f8ed9508d Added FMUL asserts 8 years ago