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Removed saturate assert

Unneeded as we already implement it
pull/15/merge
David Marcec 7 years ago
parent
commit
60754b4728
  1. 1
      src/video_core/engines/shader_bytecode.h
  2. 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

1
src/video_core/engines/shader_bytecode.h

@ -337,7 +337,6 @@ union Instruction {
BitField<44, 2, u64> tab5c68_0;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> negate_b;
BitField<50, 1, u64> saturate;
} fmul;
union {

1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1046,7 +1046,6 @@ private:
instr.fmul.tab5c68_0
.Value()); // SMO typical sends 1 here which seems to be the default
ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
ASSERT_MSG(instr.fmul.saturate == 0, "FMUL saturate is not implemented");
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,

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