1838 Commits (fb65076b0f816b6185eaf299eb3ac6178a71fdbb)

Author SHA1 Message Date
ReinUsesLisp a42376dfad Use ARB_multi_bind for uniform buffers (#1287) 7 years ago
bunnei 4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. 7 years ago
FernandoS27 a99d9db32f Implemented Texture Processing Modes 7 years ago
bunnei 7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format. 7 years ago
bunnei cdddd71d08 gl_shader_cache: Remove cache_width/cache_height. 7 years ago
Markus Wick 3e973bc4c6 gl_rasterizer: Use ARB_texture_storage. 7 years ago
FernandoS27 5c676dc884 Implemented LEA and PSET 7 years ago
FernandoS27 3f0922715a Implemented encodings for LEA and PSET 7 years ago
David Marcec 4c3bd33be2 Fixed renderdoc input/output textures not working due to render targets 7 years ago
Markus Wick c1b8cd9058 video_core: Refactor command_processor. 7 years ago
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop. 7 years ago
Markus Wick c560043581 rasterizer: Drop unused handler. 7 years ago
bunnei 4c0b1cc1ae gl_rasterizer_cache: Only use depth for applicable texture formats. 7 years ago
bunnei 035e6bd407 gl_rasterizer: Implement clear for non-zero render targets. 7 years ago
bunnei 1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 7 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 7 years ago
FernandoS27 00131e752d Implemented TMML 7 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 7 years ago
Patrick Elsässer 64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style 7 years ago
tech4me 3dcedb36b4 Port Citra #4047 & #4052: add change background color support 7 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 7 years ago
bunnei 8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points. 7 years ago
Patrick Elsässer a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) 7 years ago
bunnei 23ae7cf9db gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 7 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 7 years ago
bunnei f165a85398 gl_rasterizer_cache: Partially implement several non-2D texture types. 7 years ago
bunnei 0731383124 gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 7 years ago
bunnei 05f6f59ffb gl_rasterizer: Implement texture wrap mode p. 7 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 7 years ago
bunnei 9dccf7e1fa gl_rasterizer_cache: Remove impl. of FlushGLBuffer. 7 years ago
bunnei 030676b95d gl_rasterizer_cache: Keep track of texture type per surface. 7 years ago
bunnei a439f7b6e1 gl_rasterizer_cache: Remove unused DownloadGLTexture. 7 years ago
bunnei b56e5edafc gl_state: Keep track of texture target. 7 years ago
bunnei 820f646458 gl_rasterizer: Call state.Apply only once on SetupShaders. 7 years ago
bunnei 948f6c0738 gl_shader_decompiler: Implement saturate mode for IPA. 7 years ago
Lioncash ddcdbce067 gl_buffer_cache: Default initialize member variables 7 years ago
Lioncash 8d685a29bc gl_buffer_cache: Make GetHandle() a const member function 7 years ago
Lioncash 14230fe2af gl_buffer_cache: Remove unnecessary includes 7 years ago
Lioncash 68296d9474 gl_buffer_cache: Make constructor explicit 7 years ago
Lioncash 8f4e09ba07 video_core/CMakeLists: Add missing gl_buffer_cache.h 7 years ago
Markus Wick a781042700 gl_shader_gen: Initialize position. 7 years ago
FernandoS27 e63b229f4a Implemented IPA Properly 7 years ago
Markus Wick 7f15306f78 gl_rasterizer: Skip TODO log. 7 years ago
Markus Wick d3ad9469a1 gl_rasterizer: Implement a VAO cache. 7 years ago
Markus Wick 50a806ea67 renderer_opengl: Implement a buffer cache. 7 years ago
Markus Wick 99a71580c4 gl_shader_cache: Use an u32 for the binding point cache. 7 years ago
Markus Wick 2081ed7db2 command_processor: Use std::array for bound_engines. 7 years ago
Markus Wick 10bc725944 Update microprofile scopes. 7 years ago
Lioncash 18a89931a9 gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() 7 years ago