ReinUsesLisp
fa439cb6df
shader: Fix render targets with null attachments
5 years ago
ReinUsesLisp
763adf56a6
shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
5 years ago
ReinUsesLisp
1d861a6e90
shader: Remove identity removal pass for better build times
5 years ago
ReinUsesLisp
4eec191801
shader: Add more strict validation the pass
5 years ago
ReinUsesLisp
21d50bd9bd
shader: Fix forward referencing identity instructions when inserting phi
5 years ago
ReinUsesLisp
3c80ebf1e2
shader: Remove invalidated blocks in dead code elimination pass
5 years ago
ReinUsesLisp
12d7acf707
shader: Add missing UndoUse case for GetSparseFromOp
5 years ago
ReinUsesLisp
9b691a28d8
shader: Require dual source blending
5 years ago
ReinUsesLisp
04e042d3b3
shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
5 years ago
ReinUsesLisp
052317e748
shader: Implement indexed textures
5 years ago
ameerj
3089fb1e2a
shader: Refactor atomic_operations_global_memory
5 years ago
ameerj
8202ace3e9
shader: add missing include guard in half_floating_point_helper.h
5 years ago
ReinUsesLisp
172942911a
shader: Fix gcc warnings
5 years ago
ReinUsesLisp
16a869571e
shader: Inline common Value getters
5 years ago
ReinUsesLisp
9f5c43dd53
shader: Intrusively store in a block if it's sealed or not
5 years ago
ReinUsesLisp
fecb87ebc8
cmake: Link to common in shader_recompiler
5 years ago
ReinUsesLisp
3c1229a7c5
shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
5 years ago
ReinUsesLisp
1a44a5cafa
shader: Use memset to reset instruction arguments
5 years ago
ReinUsesLisp
9edc2bd70f
shader: Inline common Value functions into the header
5 years ago
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
7769517fc0
shader: Move siblings check to a separate function and comment them out
5 years ago
ReinUsesLisp
7bf134b294
shader: Intrusively store register values in block for SSA pass
5 years ago
ReinUsesLisp
3a39124359
shader: Inline common Opcode and Inst functions
5 years ago
ReinUsesLisp
b6bd6a5bce
shader: Inline common IR::Block methods
5 years ago
ReinUsesLisp
8d1327bf78
shader: Use a small_vector for phi blocks
5 years ago
ReinUsesLisp
c44139cda0
shader: Calculate number of arguments in an opcode at compile time
5 years ago
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
5 years ago
ReinUsesLisp
5c187201ec
shader: Add constant propagation for arithmetic right shifts
5 years ago
ReinUsesLisp
56aae7efcf
shader: Simplify code for local memory
5 years ago
ReinUsesLisp
e54171c1a9
shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
5 years ago
ReinUsesLisp
eb7a932952
spirv: Fix ViewportMask
5 years ago
ameerj
688c89590c
spirv: Replace Constant/ConstantComposite with Const helper
5 years ago
FernandoS27
4a97dd4483
shader: Address feedback
5 years ago
FernandoS27
b85c9d8e84
shader: Implement F2F (Imm)
5 years ago
FernandoS27
fbb642f433
shader: Implement IADD3.CC/.X
5 years ago
FernandoS27
f1a3f449d6
shader: Address feedback
5 years ago
FernandoS27
2f01c7fb62
shader: Add coarse derivatives
5 years ago
FernandoS27
b1e325f317
shader: Implement fine derivates constant propagation
5 years ago
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
5 years ago
ReinUsesLisp
99e6cd3916
shader: Fix Phi node types
5 years ago
ReinUsesLisp
6d540c6f2e
shader: Fix memory barriers
5 years ago
ReinUsesLisp
0623915e2e
spirv: Fix implicit lod type
5 years ago
ReinUsesLisp
b597da7f2a
spirv: Use explicit lods outside of fragment shaders
5 years ago
ReinUsesLisp
f771d1fc52
spirv: Use ConstOffset instead of Offset when possible
5 years ago
ameerj
bfdb38404c
shader: Implement BFE and BFI CC
Fix two bugs in BFI.
5 years ago
ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
5 years ago
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
ca85ce444f
spirv: Bitcast non-F32 output attributes to their type before store
5 years ago
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
5 years ago
ReinUsesLisp
f65aa540d8
spirv: Bitcast non-F32 attributes to F32
5 years ago