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@ -264,4 +264,27 @@ using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>; |
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>; |
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>; |
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inline bool Value::IsIdentity() const noexcept { |
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity; |
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} |
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inline bool Value::IsPhi() const noexcept { |
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi; |
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} |
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inline bool Value::IsEmpty() const noexcept { |
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return type == Type::Void; |
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} |
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inline bool Value::IsImmediate() const noexcept { |
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IR::Type current_type{type}; |
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const IR::Inst* current_inst{inst}; |
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while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) { |
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const Value& arg{current_inst->Arg(0)}; |
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current_type = arg.type; |
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current_inst = arg.inst; |
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} |
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return current_type != Type::Opaque; |
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} |
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} // namespace Shader::IR |