Lioncash
03746be097
service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
7 years ago
Lioncash
de93507a5a
service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
7 years ago
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
7 years ago
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
7 years ago
Lioncash
75a8b304d4
loader/nso: Remove left-in debug pragma
Unintentionally introduced in 552d5071fa
7 years ago
bunnei
fb420358a9
Merge pull request #2406 from FearlessTobi/port-3839
Port citra-emu/citra#3839 : "travis: use prebuilt image"
7 years ago
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
7 years ago
Lioncash
19632d2421
kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
7 years ago
Lioncash
d672c6e759
kernel/svc: Reorganize svcSetThreadCoreMask()
Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.
Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.
We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.
With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
7 years ago
Lioncash
69a2003a8e
kernel/thread: Update thread processor ID flags
Adds the missing flags to the enum and documents them.
7 years ago
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
7 years ago
bunnei
2be32eb3d2
Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
7 years ago
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
7 years ago
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
7 years ago
Lioncash
565fce71b1
service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
7 years ago
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
7 years ago
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
7 years ago
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
7 years ago
Zach Hilman
4e462d1fd7
mii_manager: Fix incorrect loop condition in mii UUID generation code
7 years ago
Zach Hilman
851c01c45e
profile_select: Port Service::Account::UUID to Common::UUID
7 years ago
Zach Hilman
1aa2b99a98
mii: Implement Delete and Destroy file
7 years ago
Zach Hilman
c40cff454d
mii: Implement IsUpdated command (IPC 0)
7 years ago
Zach Hilman
f0db2e3ef3
mii_manager: Cleanup and optimization
7 years ago
Zach Hilman
e25a7891e9
mii: Implement IDatabaseService commands using MiiManager
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
7 years ago
Zach Hilman
daf5b8c61b
mii: Add MiiManager class to manage Mii database
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
7 years ago
Zach Hilman
ca5638a142
common: Extract UUID to its own class
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
7 years ago
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
7 years ago
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
7 years ago
bunnei
ee2252b6e1
Merge pull request #2426 from FearlessTobi/port-4748
Port citra-emu/citra#4748 : "Launch directly in Mac without terminal"
7 years ago
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
7 years ago
bunnei
0592869076
Merge pull request #2404 from lioncash/unicode
CMakeLists: Ensure we specify Unicode as the codepage on Windows
7 years ago
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
7 years ago
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
7 years ago
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
7 years ago
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
7 years ago
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
7 years ago
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
7 years ago
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
7 years ago
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
7 years ago
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
7 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
7 years ago
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
7 years ago
bunnei
9cab042674
Merge pull request #2420 from lioncash/audctl
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
7 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
7 years ago
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
7 years ago
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
7 years ago
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
7 years ago