Lioncash
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c56d893e77
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video_core/textures/astc: Remove unused variables
Silences a few compilation warnings.
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7 years ago |
Fernando Sahmkow
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95261639fb
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Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
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7 years ago |
Fernando Sahmkow
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da91e6e4b6
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Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
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7 years ago |
Fernando Sahmkow
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bec28d692d
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Implement Block Linear copies in Kepler Memory.
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7 years ago |
Lioncash
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89c106e31b
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video_core/textures/convert: Replace include with a forward declaration
Avoids dragging in a direct dependency in a header.
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7 years ago |
Lioncash
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fbf452ab0e
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video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
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7 years ago |
bunnei
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574e89d924
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video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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7 years ago |
ReinUsesLisp
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a63295a872
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video_core/texture: Fix up sampler lod bias
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7 years ago |
ReinUsesLisp
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aa59d77c3b
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vk_sampler_cache: Implement a sampler cache
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7 years ago |
ReinUsesLisp
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8ebeb9ade2
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video_core/texture: Add a raw representation of TSCEntry
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7 years ago |
ReinUsesLisp
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a0be7b3b92
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gl_rasterizer: Encapsulate sampler queries into methods
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7 years ago |
ReinUsesLisp
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0ad3c031f4
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gl_rasterizer_cache: Move format conversion to its own file
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7 years ago |
ReinUsesLisp
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0ccd490fcd
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decoders: Minor style changes
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7 years ago |
ReinUsesLisp
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b5e685b297
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video_core/texture: Fix BitField size for depth_minus_one
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7 years ago |
ReinUsesLisp
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390721a561
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maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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7 years ago |
David Marcec
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fdd649e2ef
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Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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7 years ago |
FernandoS27
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ddfbe0b58d
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Implemented Tile Width Spacing
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8 years ago |
Frederic L
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11a1442229
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Eliminated unnessessary memory allocation and copy (#1702)
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7 years ago |
Rodolfo Bogado
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81a9c5fe6f
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fix sampler configuration, thanks to Marcos for his investigation
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7 years ago |
Frederic Laing
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7a400e2191
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textures/decoders: Replace magic numbers
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7 years ago |
Frederic Laing
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95d3965f31
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textures/decoders: Minor cleanup
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8 years ago |
greggameplayer
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c8b3f09876
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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8 years ago |
Rodolfo Bogado
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e9610ec0dd
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set sampler max lod, min lod, lod bias and max anisotropy
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8 years ago |
FernandoS27
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60a184455c
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Fix ASTC Decompressor to support depth parameter
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8 years ago |
FernandoS27
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aee93f98f9
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Fix ASTC formats
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8 years ago |
FernandoS27
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f0e902a7d6
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Fixed mipmap block autosizing algorithm
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8 years ago |
Rodolfo Bogado
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0287b2be6d
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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8 years ago |
Lioncash
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257b7bbfee
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decoders: Remove unused variable within SwizzledData()
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8 years ago |
FernandoS27
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e0ea2f5f6e
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Fixed Layered Textures Loading and Cubemaps
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8 years ago |
bunnei
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bcde71d4d9
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decoders: Introduce functions for un/swizzling subrects.
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8 years ago |
FernandoS27
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331ce2942c
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Shorten the implementation of 3D swizzle to only 3 functions
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8 years ago |
FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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8 years ago |
FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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8 years ago |
FernandoS27
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d4ae43f9c1
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Remove old Swizzle algorithms and use 3d Swizzle
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8 years ago |
FernandoS27
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4d959c6bdc
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Implement Precise 3D Swizzle
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8 years ago |
FernandoS27
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736db284d2
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Implement Fast 3D Swizzle
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8 years ago |
Hexagon12
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cbf723896f
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Added ASTC 5x4; 8x5
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8 years ago |
FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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8 years ago |
FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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8 years ago |
FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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8 years ago |
bunnei
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f543b43fd0
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gl_rasterizer_cache: Implement render to cubemap.
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8 years ago |
FernandoS27
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57b44200a2
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Reverse stride align restriction on FastSwizzle due to lost performance
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8 years ago |
FernandoS27
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d2dd1289bd
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Join both Swizzle methods within one interface function
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8 years ago |
FernandoS27
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41c6c4593a
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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8 years ago |
FernandoS27
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f020319a45
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Remove same output bpp restriction on FastSwizzle
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8 years ago |
FernandoS27
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68aaa83836
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Improved Legacy Swizzler to be better documented and work better
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8 years ago |
FernandoS27
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bf2f2a715f
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Improved fast swizzle and removed restrictions to it
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8 years ago |
raven02
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2845348608
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Implement ASTC_2D_8X8 (Bayonetta 2)
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8 years ago |
FernandoS27
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f8e994354f
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Optimized Texture Swizzling
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8 years ago |
bunnei
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ce8291f6c5
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gl_rasterizer_cache: Track texture depth.
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8 years ago |