6300 Commits (f14352a7e17a4b857e803680d63e88b4312abe47)

Author SHA1 Message Date
Fernando Sahmkow 4e74fa32a4 Texture Cache: Secure insertions against deletions. 4 years ago
Fernando Sahmkow fc91c0f51d Texture Cache: Redesigning the blitting system (again). 4 years ago
Fernando Sahmkow dcce920306 Texture Cache: Further fix regressions. 4 years ago
liushuyu 1a5c1d70de video_core/codec: address comments 4 years ago
liushuyu f91cc356fb video_core/codecs: fix multiple decoding issues on Linux ... 4 years ago
Fernando Sahmkow 81f52ea8fc Texture Cache: Fix issue with blitting 3D textures. 4 years ago
Fernando Sahmkow dc87895c22 Texture Cache: Correct conversion shaders. 4 years ago
Fernando Sahmkow c03917860b Texture Cache: Always copy on NVIDIA. 4 years ago
Fernando Sahmkow 09a236dbbf TextureCache: Simplify blitting of D24S8 formats and fix bugs. 4 years ago
Fernando Sahmkow eae2158c12 VulkanTexturECache: Use reinterpret on D32_S8 formats. 4 years ago
Fernando Sahmkow 5b92772fe6 HostShaders: Fix D24S8 convertion shaders. 4 years ago
Fernando Sahmkow df62d93979 TextureCache: Eliminate format deduction as full depth conversion has been supported. 4 years ago
Morph e0c4af1b7b vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 4 years ago
Morph feba9b7300 vk_blit_image: Consolidate CreatePipelineTargetEx functions 4 years ago
ameerj 69759e55ee Fix screenshot dimensions when at 1x scale 4 years ago
Fernando Sahmkow e6d7d48d78 TextureCache: Refactor and fix linux compiling. 4 years ago
Fernando Sahmkow 1bd224dda0 TextureCache: Assure full conversions on depth/stencil write shaders. 4 years ago
Fernando Sahmkow e926797029 TextureCache: Implement buffer copies on Vulkan. 4 years ago
Fernando Sahmkow df1eabfc53 TextureCache: Add R16G16 to D24S8 converter. 4 years ago
Fernando Sahmkow 4241b9e26c TextureCache: Add B10G11R11 to D24S8 converter. 4 years ago
Fernando Sahmkow efe634608e TextureCache: Further fixes on resolve algorithm. 4 years ago
Feng Chen dbfa89c40b Implement convert legacy to generic 4 years ago
Fernando Sahmkow 5e58fd30b6 TextureCache: Implement additional D24S8 convertions. 4 years ago
Fernando Sahmkow 57e1775bc8 TextureCache: force same image format when resolving an image. 4 years ago
Fernando Sahmkow 37459e821b TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 4 years ago
Fernando Sahmkow a21d1447ab Vulkan: implement D24S8 <-> RGBA8 convertions. 4 years ago
Morph 39a49776b6 renderer_vulkan: Implement S8_UINT stencil format 4 years ago
ameerj b31bfc9ca5 gl_texture_cache: Round format conversion PBO to next power of 2 4 years ago
Morph be263c113c renderer_opengl: Implement S8_UINT stencil format 4 years ago
Morph c7bdf8825f video_core: Add S8_UINT stencil format 4 years ago
Feng Chen f4ee936f8b Fix image update/download error when width too small 4 years ago
ameerj ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 4 years ago
ameerj 902c3f97ce gl_texture_cache: Make FormatConversionPass more generic 4 years ago
ameerj 96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 4 years ago
Fernando Sahmkow 88936fc84a TextureCache: Fix Automatic Anisotropic. 4 years ago
FernandoS27 c136081f6e TextureCache: OGL query device memory if possible. 4 years ago
Fernando Sahmkow 923aab37f8 TextureCache: Fix OGL cleaning 4 years ago
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 4 years ago
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 4 years ago
Fernando Sahmkow 45b03b3c9f Texture Cache: revert Image changes. 4 years ago
FernandoS27 9ba0a1e022 HostShader: fix Gaussian filter. 4 years ago
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 4 years ago
ameerj 80b8b7c241 texture_cache: Refactor Render Target scaling function 4 years ago
ameerj 0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 4 years ago
FernandoS27 795daca444 Texture Cache: Fix memory usage on ScaleDown. 4 years ago
FernandoS27 74ce2f4f6f OpenGL: Fix viewport/Scissor scaling on downscaling. 4 years ago
FernandoS27 759bb872c3 Vulkan: fix regression. 4 years ago
ameerj 9db1c7f6c9 host_shaders: Misc copyright/style changes 4 years ago
ameerj 9f2bab53fd FSR: Fix GCC build errors 4 years ago
Marshall Mohror 71e8b72b01 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 4 years ago