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Texture Cache: Always copy on NVIDIA.

nce_cpp
Fernando Sahmkow 4 years ago
parent
commit
c03917860b
  1. 5
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

5
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -779,6 +779,11 @@ bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
!device.IsExtShaderStencilExportSupported()) {
return true;
}
if (VideoCore::Surface::GetFormatType(src.info.format) ==
VideoCore::Surface::SurfaceType::DepthStencil &&
!device.IsExtShaderStencilExportSupported()) {
return true;
}
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
return true;

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