bunnei
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efd702df07
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Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
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4 years ago |
bunnei
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64b72a7eb9
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Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line
Move the cmake submodule checkout command to a new line
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4 years ago |
bunnei
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a726f4b74d
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Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
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4 years ago |
bunnei
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2b5f99cebd
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Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
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4 years ago |
Morph
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42790d3b6c
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main: Fix default AA name
By default, no AA is applied, not FXAA
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4 years ago |
Morph
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e0ec4b4855
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configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
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4 years ago |
Morph
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3fdd823bf4
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main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
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4 years ago |
bunnei
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25324b011f
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Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
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4 years ago |
bunnei
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b7d836d5d7
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Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
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4 years ago |
Morph
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39a49776b6
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renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
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4 years ago |
Ameer J
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bc83d87d70
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Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
ci: Don't fetch submodules when fetching PRs
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4 years ago |
ameerj
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b31bfc9ca5
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gl_texture_cache: Round format conversion PBO to next power of 2
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4 years ago |
bunnei
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00c30d56d1
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Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
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4 years ago |
Morph
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be263c113c
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renderer_opengl: Implement S8_UINT stencil format
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4 years ago |
Morph
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c7bdf8825f
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video_core: Add S8_UINT stencil format
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4 years ago |
german77
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d46c9689ac
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hotkeys: Don't allow hotkeys to spam
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4 years ago |
Valeri
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930d7eca24
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Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
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4 years ago |
ameerj
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ba5778b0e3
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texture_cache: Use pixel format conversion when supported by the runtime
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4 years ago |
ameerj
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902c3f97ce
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gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
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4 years ago |
ameerj
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96df298438
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gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
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4 years ago |
Morph
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523cca810a
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ci: Don't fetch submodules when fetching PRs
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4 years ago |
bunnei
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c2c9ca98a7
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Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
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4 years ago |
Morph
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1d8ee7341b
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Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
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4 years ago |
Fernando Sahmkow
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88936fc84a
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TextureCache: Fix Automatic Anisotropic.
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4 years ago |
Lioncash
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762bceb851
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CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
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4 years ago |
FernandoS27
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c136081f6e
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TextureCache: OGL query device memory if possible.
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4 years ago |
Fernando Sahmkow
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923aab37f8
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TextureCache: Fix OGL cleaning
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4 years ago |
Fernando Sahmkow
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c74619d266
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TextureCache: Add automatic anisotropic filtering and refactor code.
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4 years ago |
Fernando Sahmkow
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28fddb9c5e
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TextureCache: Make a better Anisotropic setter.
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4 years ago |
Fernando Sahmkow
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45b03b3c9f
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Texture Cache: revert Image changes.
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4 years ago |
Fernando Sahmkow
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04b8e6c834
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ShaderCache: Better fix for Shuffling gl_FragCoord
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4 years ago |
FernandoS27
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9ba0a1e022
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HostShader: fix Gaussian filter.
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4 years ago |
FernandoS27
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b3494533e5
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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4 years ago |
ameerj
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80b8b7c241
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texture_cache: Refactor Render Target scaling function
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4 years ago |
ameerj
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0299a48a5b
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gl_resource_manager: Ensure non EXT_framebuffer objects are created
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4 years ago |
FernandoS27
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795daca444
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Texture Cache: Fix memory usage on ScaleDown.
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4 years ago |
FernandoS27
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74ce2f4f6f
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OpenGL: Fix viewport/Scissor scaling on downscaling.
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4 years ago |
FernandoS27
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759bb872c3
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Vulkan: fix regression.
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4 years ago |
ameerj
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9db1c7f6c9
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host_shaders: Misc copyright/style changes
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4 years ago |
ameerj
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612c52a5fc
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configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
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4 years ago |
ameerj
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9f2bab53fd
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FSR: Fix GCC build errors
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4 years ago |
Marshall Mohror
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71e8b72b01
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Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
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4 years ago |
ameerj
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29ef93cc67
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vk_blit_screen: Fix AA destruction order
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4 years ago |
Marshall Mohror
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c2f855fb98
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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4 years ago |
ameerj
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42b2b47f60
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renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
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4 years ago |
ameerj
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d8e0e95991
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vk_texture_cache: Refactor 3D scaling helpers
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4 years ago |
ameerj
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572315d46b
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gl_rasterizer: Fix ScissorTest and Clear when scaling
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4 years ago |
ameerj
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904f32975e
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gl_texture_cache: Simplify scaling procedures
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4 years ago |
Fernando Sahmkow
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1ecaca64b4
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OpenGlTextureCache: Fix state invalidation on rescaling.
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4 years ago |
Fernando Sahmkow
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4462c6ee38
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VulkanBufferCache: Avoid adding barriers between multiple copies.
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4 years ago |