german77
61d9eb9f69
input_common: Revert deleted TAS functions
4 years ago
german77
c085e54316
core/hid: Add TAS input
4 years ago
german77
1d71d4b874
input_common: Fix UDP uuid
4 years ago
german77
064ddacf49
core/hid: Rework battery mappings
4 years ago
german77
464c4d26ac
settings: Fix mouse and keyboard mappings
4 years ago
german77
cc651c7c99
web_applet: Replace HIDButton with NpadButton
4 years ago
german77
b564f024f0
Morph review first wave
4 years ago
german77
21819da8cd
yuzu: Fix loading input profiles
4 years ago
german77
85052b8662
service/hid: Fix gesture input
4 years ago
german77
af55dd1935
configuration: Migrate controller settings to emulated controller
4 years ago
german77
601ac43495
core/hid: Only signal when needed
4 years ago
german77
4d308fd0b4
hid: Fix controller connection/disconnection
4 years ago
german77
e0da5c1bbc
kraken: Fix errors from rebase and format files
4 years ago
german77
06a5ef5874
core/hid: Add output devices
4 years ago
german77
e14ae06391
core: Update input interpreter
4 years ago
german77
1b82d5bb4f
yuzu: Update overlay applet
4 years ago
german77
8fff6d6c67
Qt_applets: Use new input
4 years ago
german77
456397ed39
debugger/controller: Remove TAS
4 years ago
german77
c405a19b73
yuzu: Update frontend
4 years ago
german77
967cca10ff
core: Register HID
4 years ago
german77
737d305f63
yuzu: Use new input on main and bootmanager
4 years ago
german77
5a785ed794
input_common: Rewrite keyboard
4 years ago
german77
bf71d18af9
core/hid: Move input_interpreter to hid
4 years ago
Adam Heinermann
f078d3d212
Refactor menu states and shortcuts in GMainWindow. ( #7419 )
Refactor menu states and shortcuts in GMainWindow.
- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
4 years ago
Adam Heinermann
097de2febc
const fixes
4 years ago
Adam Heinermann
b7a938e817
Apply clang format
4 years ago
Adam Heinermann
f90d980837
Added TAS controls to the menu under Tools
4 years ago
Kewlan
8e3371a5c5
configure_general: Allow framerate cap to be used in custom game configs
4 years ago
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
4 years ago
Morph
bc5ed1aa1b
main: Fix default AA name
By default, no AA is applied, not FXAA
4 years ago
Morph
a237fb5f75
configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
4 years ago
Morph
c76163b611
main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
4 years ago
german77
311324e231
hotkeys: Don't allow hotkeys to spam
4 years ago
Valeri
f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
4 years ago
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
4 years ago
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
4 years ago
ameerj
864f2e0b81
configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
4 years ago
Fernando Sahmkow
a96c9c803b
Yuzu UI: Add button for Anti Alias
4 years ago
Marshall Mohror
74e39ed6ee
Frontend: Add anti-aliasing method setting
4 years ago
FernandoS27
2eff80b47f
QtGUI: Add buttton to toggle the filter.
4 years ago
FernandoS27
9e065b9c7d
VideoCore: Add gaussian filtering.
4 years ago
FernandoS27
e7fc60406e
VideoCore: Add more rescaling option.
4 years ago
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
4 years ago
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
4 years ago
ameerj
ca1db63116
yuzu: Fix build errors
4 years ago
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
4 years ago
ameerj
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
4 years ago
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
4 years ago
Morph
138d9d7eff
main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
5 years ago
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
5 years ago