Yuri Kunde Schlesner
e1ad7d69b9
SWRasterizer: Move framebuffer operation functions to their own file
9 years ago
Yuri Kunde Schlesner
e24717bca0
VideoCore: Move software rasterizer files to sub-directory
9 years ago
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
9 years ago
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
9 years ago
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
9 years ago
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
9 years ago
Yuri Kunde Schlesner
dcdffabfe6
VideoCore: Extract swrast-specific data from OutputVertex
9 years ago
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
9 years ago
Subv
aea9a91100
Build: Fixed a few warnings.
9 years ago
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
9 years ago
Yuri Kunde Schlesner
f0b9bc14b6
PICA: Scissor fixes and cleanups
10 years ago
Subv
f9be06b15f
PICA: Implement scissor test
10 years ago
Jannik Vogel
ebee2513a9
Rasterizer: Implement fog
10 years ago
Jannik Vogel
4311297eb1
Rasterizer: Implement texture type 3
10 years ago
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
10 years ago
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
10 years ago
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
10 years ago
Jannik Vogel
e2b63a2dd7
Rasterizer: Allow all blend factors for alpha blend-func
10 years ago
Jannik Vogel
fa24df7340
Rasterizer: Respect buffer-write allow registers
10 years ago
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
10 years ago
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
10 years ago
Yuri Kunde Schlesner
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs . The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
10 years ago
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Martin Lindhe
bafb7afba2
fix some xcode 7.0 warnings
10 years ago
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
10 years ago
Lioncash
aec28ed91e
video_core: Reorganize headers
10 years ago
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
11 years ago
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
11 years ago
Subv
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
11 years ago
Subv
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
11 years ago
Subv
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
11 years ago
Subv
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
11 years ago
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
11 years ago
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
11 years ago
Yuri Kunde Schlesner
13347997ba
VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
11 years ago
Subv
009e34f08a
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
11 years ago
Lectem
d08e9b29e2
VideoCore: Implement the DOT3_RGB combiner
11 years ago
Tony Wasserka
5e79706db2
Pica: Implement stencil testing.
11 years ago
Lectem
58d1c6398e
Added GL_CLAMP_TO_BORDER support
11 years ago
bunnei
33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
11 years ago
bunnei
dcbc653b90
rasterizer: Remove unnecessary 'using' for BlendEquation.
11 years ago
bunnei
e6ace38815
Pica: Implement LogicOp function.
11 years ago
bunnei
3b5ff61201
rasterizer: Implement AddSigned combiner function for alpha channel.
11 years ago
archshift
76690392bf
Move video_core/color.h to common/color.h
11 years ago