bunnei
dc1808fa4a
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
8 years ago
bunnei
288b9170c5
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
bunnei
b031ab2b25
Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
bb1e655f2d
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
fb8823d10d
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
bunnei
6f0b2ba7cf
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
8 years ago
Subv
de53649e61
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
8 years ago
bunnei
84e9756197
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
8 years ago
bunnei
e11428e17e
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
1a0c6910ce
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
df214db493
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
8 years ago
bunnei
205556d5f0
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
bunnei
eb193f4c68
Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
bunnei
37110bbc02
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
shinyquagsire23
a02f67160c
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
bunnei
2a3a778854
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
8 years ago
Subv
cf9e8fbc13
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
8 years ago
bunnei
1764d6f1d7
Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
8 years ago
Subv
297a99944e
GPU: Implement the iset family of shader instructions.
8 years ago
Subv
f387d11882
GPU: Added decodings for the ISET family of instructions.
8 years ago
bunnei
ede185a446
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
8 years ago
bunnei
5f2f250915
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
8 years ago
bunnei
c8af82f806
Merge pull request #549 from bunnei/iadd
gl_shader_decompiler: Implement IADD instruction.
8 years ago
bunnei
9c12d989c3
gl_shader_decompiler: Implement SHR instruction.
8 years ago
Subv
6d7be6fc08
GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
8 years ago
bunnei
179623a99c
gl_shader_decompiler: Implement IADD instruction.
8 years ago
bunnei
54408c16a8
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
8 years ago
bunnei
ee85afab8c
Merge pull request #505 from janisozaur/ccache-travis
Enable ccache usage on Travis
8 years ago
bunnei
7ff5d3ef92
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
8 years ago
bunnei
4b2df1fe48
Merge pull request #548 from Subv/blend
GPU: Fixed ghosting when drawing with blending disabled
8 years ago
Subv
158cd05fd3
GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
8 years ago
Subv
3e48928bf2
GPU: Added registers for normal and independent blending.
8 years ago
bunnei
0aac4935af
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
8 years ago
bunnei
34cfa0246f
Merge pull request #546 from Subv/flush_ubo_buffer
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
8 years ago
Subv
5f3afad871
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
8 years ago
Subv
b834631438
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
8 years ago
Michał Janiszewski
66c64686cc
Cache ccache on Travis
8 years ago
Michał Janiszewski
9ccc666487
Add ccache support for macOS on Travis
8 years ago
Michał Janiszewski
25e8818a45
Add ccache support for Linux on Travis
8 years ago
Michał Janiszewski
0d523a0fa6
Install cmake from repositories for Ubuntu
Ubuntu 18.04 already has cmake 3.10.2
8 years ago
bunnei
0a5dac0728
Merge pull request #478 from janisozaur/patch-1
Use Ninja for Travis builds
8 years ago
bunnei
48cb11e6b7
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
8 years ago
Subv
f84d419248
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
8 years ago
mailwl
b70838ca60
Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
8 years ago
bunnei
5d0f6acd9b
Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
8 years ago
bunnei
c153e1a326
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
8 years ago
bunnei
3a347d9be8
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
8 years ago
bunnei
221a29f0fd
gl_shader_decompiler: Implement BFE_IMM instruction.
8 years ago
Subv
f5ef6f5e8e
GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
8 years ago
Subv
6c016a6844
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
8 years ago