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@ -39,6 +39,10 @@ void main() { |
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// Viewport can be flipped, which is unsupported by glViewport
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position.xy *= viewport_flip.xy; |
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gl_Position = position; |
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// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
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// For now, this is here to bring order in lieu of proper emulation
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position.w = 1.0; |
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} |
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)"; |
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out += program.first; |
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