lat9nq
52f2fe7b52
vulkan_device: Add missing include algorithm
5 years ago
ameerj
d965b7200a
vulkan_device: Blacklist ampere devices from float16 math
5 years ago
ameerj
472f9fcb18
gl_shader_cache: Fixes for async shaders
5 years ago
ReinUsesLisp
e8d458a81d
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
5 years ago
ReinUsesLisp
ff35ef8ec1
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
5 years ago
ReinUsesLisp
934b23ab85
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
5 years ago
ReinUsesLisp
b48b4b0600
shader: Fix disabled and unwritten attributes and varyings
5 years ago
ReinUsesLisp
1c7c65087d
vk_graphics_pipeline: Implement smooth lines
5 years ago
ReinUsesLisp
bd0796d52f
vk_graphics_pipeline: Implement line width
5 years ago
lat9nq
5443d4bd9c
video_core: Enable GL SPIR-V shaders
5 years ago
lat9nq
ddd4720fe4
general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
5 years ago
ReinUsesLisp
362888dcb0
glasm: Add passthrough geometry shader support
5 years ago
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
ReinUsesLisp
649c9cca0f
vk_graphics_pipeline: Implement conservative rendering
5 years ago
ReinUsesLisp
c0705f79b8
shader: Unify shader stage types
5 years ago
ReinUsesLisp
0a75c400e3
shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
5 years ago
ReinUsesLisp
e57f54e582
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
5 years ago
ReinUsesLisp
2cff04fab9
gl_graphics_pipeline: Inline hash and operator== key functions
5 years ago
ReinUsesLisp
97cfedab70
gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
5 years ago
ReinUsesLisp
40402f3947
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
5 years ago
ReinUsesLisp
2cd96376b5
buffer_cache: Fix debugging leftover
5 years ago
ReinUsesLisp
b7cf8e0de4
buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
5 years ago
ameerj
c7921c7812
shaders: Allow shader notify when async shaders is disabled
5 years ago
ReinUsesLisp
b3bf0d4ebb
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
5 years ago
ReinUsesLisp
c4a71824d5
shader: Properly manage attributes not written from previous stages
5 years ago
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
5 years ago
ReinUsesLisp
52be21495e
shader: Add support for native 16-bit floats
5 years ago
ReinUsesLisp
41c634a7a9
shader: Rename maxwell/program.h to translate_program.h
5 years ago
ReinUsesLisp
a9a5f5b535
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
5 years ago
ameerj
1d2c13fd7b
glsl: Address rest of feedback
5 years ago
ameerj
bc50a9ef20
glsl: Conditionally use fine/coarse derivatives based on device support
5 years ago
ameerj
4e73fdbd0f
glsl: Cleanup/Address feedback
5 years ago
ameerj
7e661303d5
gl_shader_cache: Implement async shaders
5 years ago
ameerj
b33af69513
glsl: Add stubs for sparse queries and variable aoffi when not supported
5 years ago
ameerj
18aae22ad2
gl_shader_cache: Remove const from pipeline source arguments
5 years ago
ameerj
07a59e1404
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
5 years ago
ameerj
7bf5c1164e
glsl: Address more feedback. Implement indexed texture reads
5 years ago
ameerj
3ad05ecd4e
gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
5 years ago
ameerj
656de6639c
glsl: Implement fswzadd
and wip nv thread shuffle impl
5 years ago
ameerj
c800b9bf92
glsl: Rebase fixes
5 years ago
ameerj
8c9d420fa5
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
5 years ago
ameerj
0c162d8b17
glsl: skip gl_ViewportIndex write if device does not support it
5 years ago
ameerj
f54240823c
glsl: Implement transform feedback
5 years ago
ameerj
ee44e94932
glsl: Implement VOTE for subgroup size potentially larger
5 years ago
ameerj
32328acc39
glsl: Implement some attribute getters and setters
5 years ago
ameerj
ce2ddb7d69
glsl: Query GL Device for FP16 extension support
5 years ago
ReinUsesLisp
fc7cb28bc7
glsl: Fixup build issues
5 years ago
ameerj
fda83fe3c5
glsl: Initial backend
5 years ago
ReinUsesLisp
eb7925b421
vk_rasterizer: Exit render passes on fragment barriers
5 years ago
Rodrigo Locatti
0ce45868ca
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
5 years ago