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gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
e57f54e582
  1. 2
      src/video_core/renderer_opengl/gl_graphics_pipeline.cpp

2
src/video_core/renderer_opengl/gl_graphics_pipeline.cpp

@ -229,7 +229,7 @@ GraphicsPipeline::GraphicsPipeline(
writes_global_memory &= !use_storage_buffers;
configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
if (assembly_shaders && key.xfb_enabled) {
if (key.xfb_enabled && device.UseAssemblyShaders()) {
GenerateTransformFeedbackState();
}
auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {

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