Adam Heinermann
f90d980837
Added TAS controls to the menu under Tools
4 years ago
Fernando Sahmkow
1e474fb9d1
Texture Cache: Correct conversion shaders.
4 years ago
Fernando Sahmkow
0902119302
Texture Cache: Always copy on NVIDIA.
4 years ago
Fernando Sahmkow
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
4 years ago
Fernando Sahmkow
d7f4434bd5
VulkanTexturECache: Use reinterpret on D32_S8 formats.
4 years ago
Fernando Sahmkow
b96caf200d
HostShaders: Fix D24S8 convertion shaders.
4 years ago
Kewlan
8e3371a5c5
configure_general: Allow framerate cap to be used in custom game configs
4 years ago
Fernando Sahmkow
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
4 years ago
Morph
5cf93c1346
kernel: svc: Move all IsValid functions to an anonymous namespace
4 years ago
Morph
2726d705f8
kernel: svc: Implement SetProcessMemoryPermission
- Used by Skyline modding framework
4 years ago
Morph
281437c811
kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission
4 years ago
Morph
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
4 years ago
Morph
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
4 years ago
Morph
9173f07a51
service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
4 years ago
Morph
3dc38d185b
service: pm: Add all relevant result codes
4 years ago
Morph
40cd0bb97b
service: pm: Rename title id to program id
4 years ago
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
4 years ago
Fernando Sahmkow
da2fe81905
TextureCache: Refactor and fix linux compiling.
4 years ago
Fernando Sahmkow
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
4 years ago
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
4 years ago
Fernando Sahmkow
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
4 years ago
Fernando Sahmkow
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
4 years ago
Fernando Sahmkow
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
4 years ago
Feng Chen
4dd85f86a8
Implement convert legacy to generic
4 years ago
Fernando Sahmkow
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
4 years ago
Fernando Sahmkow
0ff228405f
TextureCache: force same image format when resolving an image.
4 years ago
Morph
bc5ed1aa1b
main: Fix default AA name
By default, no AA is applied, not FXAA
4 years ago
Morph
a237fb5f75
configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
4 years ago
Morph
c76163b611
main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
4 years ago
Fernando Sahmkow
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
4 years ago
Fernando Sahmkow
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
4 years ago
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
4 years ago
ameerj
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
4 years ago
Adam Heinermann
d8a783a368
Fix crash on exit due to static scoped dummy threads
4 years ago
Morph
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
4 years ago
Morph
2348eb41f3
video_core: Add S8_UINT stencil format
4 years ago
german77
311324e231
hotkeys: Don't allow hotkeys to spam
4 years ago
Valeri
f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
4 years ago
Feng Chen
894cc9d876
Fix image update/download error when width too small
4 years ago
ameerj
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
4 years ago
ameerj
50c3d53076
gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
4 years ago
ameerj
35ca6274f4
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
4 years ago
Fernando Sahmkow
1c8a3d8d29
TextureCache: Fix Automatic Anisotropic.
4 years ago
FernandoS27
1128cc35b9
TextureCache: OGL query device memory if possible.
4 years ago
Fernando Sahmkow
978f598ff6
TextureCache: Fix OGL cleaning
4 years ago
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
4 years ago
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
4 years ago
Fernando Sahmkow
6c97ab571a
Texture Cache: revert Image changes.
4 years ago
Fernando Sahmkow
6f98690963
ShaderCache: Better fix for Shuffling gl_FragCoord
4 years ago
FernandoS27
d46a71e786
HostShader: fix Gaussian filter.
4 years ago