6 changed files with 86 additions and 0 deletions
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2src/video_core/host_shaders/CMakeLists.txt
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21src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
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21src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
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22src/video_core/renderer_vulkan/blit_image.cpp
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10src/video_core/renderer_vulkan/blit_image.h
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10src/video_core/renderer_vulkan/vk_texture_cache.cpp
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 450 |
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layout(binding = 0) uniform sampler2D depth_tex; |
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layout(binding = 1) uniform isampler2D stencil_tex; |
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layout(location = 0) out vec4 color; |
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void main() { |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); |
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r); |
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color.b = float(depth >> 22) / (exp2(10) - 1.0); |
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color.g = float((depth >> 11) & 0x00FF) / (exp2(11) - 1.0); |
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color.r = float(depth & 0x00FF) / (exp2(11) - 1.0); |
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color.a = 1.0f; |
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} |
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 450 |
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layout(binding = 0) uniform sampler2D depth_tex; |
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layout(binding = 1) uniform isampler2D stencil_tex; |
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layout(location = 0) out vec4 color; |
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void main() { |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); |
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r); |
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color.r = float(depth >> 16) / (exp2(16) - 1.0); |
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color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0); |
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color.b = 0.0f; |
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color.a = 1.0f; |
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} |
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