Lioncash
85ca923ed4
file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.
We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
8 years ago
bunnei
91e048cce7
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
8 years ago
Tobias
7bf3ea7dcc
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
8 years ago
James Rowe
bed23a6e25
yuzu-cmd Apply the filter string from settings
8 years ago
bunnei
0afb4ff542
Fix build and address review feedback
8 years ago
James Rowe
7af1a786d5
Add configurable logging backends
8 years ago
James Rowe
d74d2a77cb
Update clang format
8 years ago
James Rowe
e159c550d8
Rename logging macro back to LOG_*
8 years ago
bunnei
cd93d74b16
yuzu_cmd: Fix project for latest msvc.
8 years ago
Lioncash
ef3129bf7a
frontends: Move logging macros over to new fmt-capable ones
8 years ago
adityaruplaha
cd2aeb1046
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607 )
8 years ago
N00byKing
f2001a33cc
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
8 years ago
N00byKing
33c1780755
yuzu.cpp: Update Link from citra to yuzu
8 years ago
MerryMage
41bfd994f6
clang-format
8 years ago
MerryMage
2c057ef5df
Minor cleanup
8 years ago
James Rowe
41830b061a
Get yuzu sdl to start compiling
8 years ago
James Rowe
5dbd091a80
Massive removal of unused modules
8 years ago
bunnei
24326a8436
telemetry: Log frontend type.
8 years ago
B3n30
2a652f3324
Set global definition WIN32_LEAN_AND_MEAN ( #2807 )
Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
9 years ago
Alex Touchet
75e006ac06
Edit Citra URLs ( #2728 )
9 years ago
Yuri Kunde Schlesner
7d74a5daf0
Remove some unnecessary inclusions of video_core.h
9 years ago
Kloen
49342917c9
citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSX
9 years ago
bunnei
1fd7cfb69e
Address clang-format issues.
9 years ago
bunnei
d504f6cf08
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
98bf7cc82f
core: Consolidate top-level system state into a singleton.
9 years ago
Jannik Vogel
89e57a3fb0
Support mingw cross-compile
9 years ago
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
9 years ago
LFsWang
8f2cb5559a
Fix boot_filename encode on Windows
10 years ago
Emmanuel Gil Peyrot
e52461f648
CitraQt: Simplify the game list loader code
10 years ago
Emmanuel Gil Peyrot
b0095b9584
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
10 years ago
Emmanuel Gil Peyrot
b4944c0b9c
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
10 years ago
Jannik Vogel
6f19be7e17
Use Settings::Apply in SDL frontend
10 years ago
polaris-
d690fc4ed3
Default to settings from ini for gdbstub
10 years ago
polaris-
eae9c73db0
Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
10 years ago
MerryMage
9f9c987924
Common: Remove Common::make_unique, use std::make_unique
10 years ago
MerryMage
193b0c3b59
citra: Shutdown cleanly if ROM load fails
10 years ago
MerryMage
f2c32b7336
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
10 years ago
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
10 years ago
polaris-
1d319e5b46
Implement gdbstub
10 years ago
polaris-
021fab70ac
Implement gdbstub
10 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
bunnei
c03924e60e
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
11 years ago
Greg Wicks
9930ef72dd
Implement new argument parsing using getopt and add the corresponding library to externals
11 years ago
Emmanuel Gil Peyrot
79aa1b0808
Citra: Fix the includes a bit, thanks to include-what-you-use.
11 years ago
tfarley
05dc633a8c
OpenGL renderer
11 years ago
Yuri Kunde Schlesner
b88c91dd3d
Common: Remove async logging
It provided a large increase in complexity of the logging system while
having a negligible performance impact: the usage patterns of the ring
buffer meant that each log contended with the logging thread, causing
it to effectively act as a synchronous extra buffering.
Also removed some broken code related to filtering of subclasses which
was broken since it was introduced. (Which means no one ever used that
feature anyway, since, 8 months later, no one ever complained.)
11 years ago