Subv
d57333406d
GPU: Partial implementation of long GPU queries.
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
8 years ago
bunnei
bbbe34429e
Merge pull request #492 from mailwl/time
Service/time: implement posix time to calendar conversion
8 years ago
mailwl
11568c2ea3
Service/time: implement posix time to calendar conversion
8 years ago
bunnei
bdd68fc210
Merge pull request #488 from Subv/thread_masks
Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
8 years ago
bunnei
f1bded1270
Merge pull request #491 from bunnei/rgba16f
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
8 years ago
bunnei
49309b5848
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
8 years ago
Subv
c02d7c8ce7
Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed.
8 years ago
Subv
3957b0c34e
Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.
Also added some proper error handling.
8 years ago
bunnei
ca5a4a704b
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
8 years ago
bunnei
15086a22be
Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
8 years ago
greggameplayer
94fecef137
add IPC CommandType & Some HID FunctionInfo ( #487 )
* add some CommandType
* add some hid FunctionInfo
* add some other HID FunctionInfo
* delete non useful comments
8 years ago
Subv
d1f9c750a6
Kernel/Thread: Corrected a typo in an assert about the processor id.
8 years ago
Subv
99f12b05fa
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
8 years ago
Sebastian Valle
8df011a57f
Merge pull request #483 from bunnei/sonic
Several GPU fixes to boot Sonic Mania
8 years ago
bunnei
6fcc7e9c36
gl_shader_decompiler: F2F_R instruction: Implement abs.
8 years ago
bunnei
c8e1383fa9
Merge pull request #482 from Subv/r8
GPU: Implemented the R8 texture format (0x1D)
8 years ago
bunnei
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
8 years ago
Subv
734106dcb9
GPU: Implemented the R8 texture format (0x1D)
8 years ago
bunnei
6306655665
nvhost_ctrl: Stub out IocCtrlEventRegister.
8 years ago
bunnei
0658973a4e
nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.
8 years ago
bunnei
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
8 years ago
bunnei
5a763e8a5a
Merge pull request #480 from mailwl/bcat
Service/BCAT: add module and services
8 years ago
greggameplayer
220d4672df
add all the known TextureFormat ( #474 )
8 years ago
mailwl
7757cc1a7f
Service/BCAT: add module and services
8 years ago
bunnei
d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
8 years ago
bunnei
7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
bunnei
7029daa32e
Merge pull request #475 from ogniK5377/nvos-getconfig
NvOsGetConfigU32 should return null instead of 0 for default output value
8 years ago
bunnei
15c388e0d6
Merge pull request #473 from bunnei/get-display-version
am: Stub IApplicationFunctions GetDisplayVersion.
8 years ago
Sebastian Valle
9e30f5574f
Merge pull request #471 from bunnei/fmnmx
shader_bytecode: Implement other variants of FMNMX.
8 years ago
Subv
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
David Marcec
6138075df0
NvOsGetConfigU32 should return null instead of 0 for default output
8 years ago
bunnei
0d681f7a7a
am: Stub IApplicationFunctions GetDisplayVersion.
8 years ago
bunnei
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
8 years ago
bunnei
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
8 years ago
greggameplayer
b16e5c6a81
Add & correct miscellaneous things ( #470 )
* add some InfoType
* correct OpenApplicationProxy cmd number
* add IDisplayController functions
* fix clang-format
* add more system languages
8 years ago
bunnei
87f21657f8
Merge pull request #466 from mailwl/nv-timeout
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
8 years ago
David
e6df4b37db
GetAudioRendererWorkBufferSize impl ( #465 )
* GetAudioRendererWorkBufferSize impl
Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!
* Naming conventions
* Removed unneeded placeholder
* lioncache changes
* fixed const
* switched to Common::AlignUp
8 years ago
bunnei
aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
8 years ago
bunnei
cd7665218d
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
8 years ago
Subv
e2cdf54177
Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
8 years ago
David
e3a92b09ba
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE ( #463 )
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
8 years ago
Subv
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
8 years ago
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
8 years ago
mailwl
e6a87428ae
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
8 years ago
bunnei
55e6296e71
Merge pull request #464 from bunnei/fix-msvc
yuzu_cmd: Fix project for latest msvc.
8 years ago
bunnei
1ce7942dc2
yuzu_cmd: Fix project for latest msvc.
8 years ago
bunnei
6b6287dda0
Merge pull request #462 from ogniK5377/hid-fix
Fix deadlocks caused from HID having too many layouts
8 years ago
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
8 years ago
bunnei
4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
Add & correct some error modules
8 years ago
bunnei
a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
Add ioctl commands with their params and size check
8 years ago