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Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
pull/15/merge
bunnei
8 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with
11 additions and
1 deletions
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src/video_core/engines/shader_bytecode.h
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -75,6 +75,10 @@ union Attribute { |
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enum class Index : u64 { |
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Position = 7, |
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Attribute_0 = 8, |
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex |
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval |
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// shader. |
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TessCoordInstanceIDVertexID = 47, |
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}; |
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union { |
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@ -299,7 +299,7 @@ public: |
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* are stored as floats, so this may require conversion. |
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* @param reg The destination register to use. |
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* @param elem The element to use for the operation. |
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* @param attribute The input attibute to use as the source value. |
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* @param attribute The input attribute to use as the source value. |
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*/ |
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void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) { |
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std::string dest = GetRegisterAsFloat(reg); |
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@ -451,6 +451,12 @@ private: |
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switch (attribute) { |
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case Attribute::Index::Position: |
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return "position"; |
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case Attribute::Index::TessCoordInstanceIDVertexID: |
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// TODO(Subv): Find out what the values are for the first two elements when inside a
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// vertex shader, and what's the value of the fourth element when inside a Tess Eval
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// shader.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); |
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return "vec4(0, 0, gl_InstanceID, gl_VertexID)"; |
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default: |
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const u32 index{static_cast<u32>(attribute) - |
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static_cast<u32>(Attribute::Index::Attribute_0)}; |
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