1903 Commits (d3bfb102d8f6aef7f05b7ddbb5f17c312fa038d7)

Author SHA1 Message Date
Lioncash 93a4097e9d gl_stream_buffer: Add missing header guard 7 years ago
Subv e3bddf8137 Shaders: Implement depth writing in fragment shaders. 7 years ago
bunnei 2ae88feea7 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
bunnei 16db8b9d9f gl_shader_decompiler: Implement Texture3D for TEXS. 7 years ago
bunnei 948002635f gl_shader_decompiler: Implement TextureCube for TEX. 7 years ago
Subv eac3cf301c Shaders: Fixed the coords in TEX with Texture2D. 7 years ago
Subv fc5b489b0f Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 7 years ago
Subv 2b9eee4d1e GPU: Implemented the logic op functionality of the GPU. 7 years ago
Subv f24ab6d9e6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 7 years ago
Lioncash 46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Subv 6bcdf37d4f GPU: Added registers for the logicop functionality. 7 years ago
Lioncash bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
fearlessTobi ba8ff096fd Port #3353 from Citra 7 years ago
Subv 7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits. 7 years ago
Subv d7c68fbb12 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv 3fe77be392 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT 7 years ago
Subv 6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
Subv 9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago
Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays. 7 years ago
Subv 8335b2f115 Shader: Implemented the predicate and mode arguments of LOP. 7 years ago
David Marcec 71cc482bbd Added WrapMode MirrorOnceClampToEdge 7 years ago
Subv ff358d97e8 Shaders: Implemented a stack for the SSY/SYNC instructions. 7 years ago
Subv 2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 7 years ago
David Marcec 63dff47e22 Added predcondition GreaterThanWithNan 7 years ago
bunnei e341d868ee gl_rasterizer_cache: Remove asserts for supported blits. 7 years ago
bunnei da7226442f renderer_opengl: Treat OpenGL errors as critical. 7 years ago
bunnei 89c3d6a2a3 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 7 years ago
Subv 91140f6c0a Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 7 years ago
Subv 38592a3b5e Shader/I2F: Implemented the negate I2F_C instruction variant. 7 years ago
Subv 40ecdda19e Shader/F2I: Implemented the negate bit in the I2F instruction 7 years ago
Subv 5ef447cc0e Shader/F2I: Implemented the F2I_C instruction variant. 7 years ago
Subv 11c221cc62 Shader/F2I: Implemented the negate bit in the F2I instruction. 7 years ago
bunnei b1148d269d gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 7 years ago
Subv c5284efd4f Rasterizer: Implemented instanced rendering. 8 years ago
bunnei 8599e1e4fc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 7 years ago
greggameplayer 6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function 7 years ago
bunnei 5e66a24423 gl_shader_decompiler: Several fixes for indirect constant buffer loads. 7 years ago
bunnei 290439a6a5 gl_rasterizer: Fix upload size for constant buffers. 7 years ago
bunnei dc876fd63a maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 7 years ago
bunnei d8fd3ef4fe gl_rasterizer_cache: Implement G8R8S format. 7 years ago
greggameplayer 6bfcf13187 Fix BC7U 8 years ago
bunnei 6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 8 years ago