59 Commits (d3bfb102d8f6aef7f05b7ddbb5f17c312fa038d7)

Author SHA1 Message Date
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 7 years ago
FernandoS27 57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 d2dd1289bd Join both Swizzle methods within one interface function 7 years ago
FernandoS27 41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 7 years ago
FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 7 years ago
raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
FernandoS27 f8e994354f Optimized Texture Swizzling 7 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 7 years ago
greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) 7 years ago
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 7 years ago
Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) 7 years ago
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown 4672a01cbf Implement R16_G16 8 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 years ago
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 years ago
Subv ccc42702b5 GPU: Implement texture format R32F. 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 years ago
bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
Lioncash 6a03badcbc astc: Initialize vector size directly in Decompress 8 years ago
Lioncash 0f148548f3 astc: Mark functions as internally linked where applicable 8 years ago
Lioncash c5803e30d3 astc: const-correctness changes where applicable 8 years ago
Lioncash e3fadb9616 astc: Delete Bits' copy contstructor and assignment operator 8 years ago
Lioncash 4cd52a34b9 astc: In-class initialize member variables where appropriate 8 years ago
bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
Subv 4633dd9505 GPU: Implemented the BC7U texture format. 8 years ago
Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 8 years ago
bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 years ago
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago
Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 8 years ago
greggameplayer 220d4672df add all the known TextureFormat (#474) 8 years ago
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv 1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 8 years ago
bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 8 years ago
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 8 years ago
Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
Subv 2985056340 GPU: Implemented the B5G6R5 format. 8 years ago
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei 9df8e924fb texture: Add missing formats. 8 years ago