ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
5 years ago
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
5 years ago
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
5 years ago
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
5 years ago
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
5 years ago
ReinUsesLisp
c9e4609d87
spirv: Fix implicit lod type
5 years ago
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
5 years ago
ReinUsesLisp
80940b1706
shader: Implement SampleMask
5 years ago
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
5 years ago
ReinUsesLisp
b0f1255c8c
shader: Implement PrimitiveId
5 years ago
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
ReinUsesLisp
416e1b7441
spirv: Implement image buffers
5 years ago
ReinUsesLisp
d8ec99dada
spirv: Implement Layer stores
5 years ago
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
5 years ago
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
5 years ago
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
5 years ago
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
5 years ago
ReinUsesLisp
1f3eb601ac
shader: Implement texture buffers
5 years ago
FernandoS27
1d51803169
shader: Implement indexed attributes
5 years ago
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
5 years ago
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
FernandoS27
baec84247f
shader: Address Feedback
5 years ago
FernandoS27
d819ba4489
shader: Implement ViewportIndex
5 years ago
ReinUsesLisp
09e1927b70
spirv: Remove unnecesary variable for clip distances
5 years ago
FernandoS27
0c4cf3b9eb
shader: Implement ClipDistance
5 years ago
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
5 years ago
FernandoS27
9d7422d967
shader: Add PointCoord attribute
5 years ago
ameerj
b7589fe115
shader: Add PointSize attribute
5 years ago
ameerj
6c51f49632
shader: Implement FSWZADD
5 years ago
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
f0031babeb
shader: Implement front face
5 years ago
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
5 years ago
ReinUsesLisp
d9c5bd9509
shader: Refactor PTP and other minor changes
5 years ago
FernandoS27
742d11c2ad
shader: Implement TLD4.PTP
5 years ago
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
5 years ago
ameerj
3d07cef009
shader: Implement VOTE
5 years ago
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
5 years ago
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
5 years ago
ReinUsesLisp
3a63fa0477
shader: Partial implementation of LDC
5 years ago
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
5 years ago
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
5 years ago
ReinUsesLisp
6db69990da
spirv: Add lower fp16 to fp32 pass
5 years ago
ReinUsesLisp
b5d7279d87
spirv: Initial bindings support
5 years ago