bunnei
b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
David Marcec
10f494eefe
Better UUID randomness
7 years ago
David Marcec
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
7 years ago
David Marcec
2592e41301
Added better explanations in the profile manager
7 years ago
David Marcec
0b6f8ba51e
Code cleanup for profile manager
7 years ago
David Marcec
d0b2950434
Removed const from ProfileBase Invalidate
7 years ago
David Marcec
42431d2aa6
fixed invalid uuid bool operator
7 years ago
David Marcec
b8e70faa2d
Added GetOpenUserCount
7 years ago
David Marcec
662218e997
Removed all for loops from the profile manager
7 years ago
David Marcec
c3013c7c9c
Added missing ListAllUsers count
7 years ago
David Marcec
acff922762
If statement style change
7 years ago
David Marcec
dfea525cbe
Second round of account changes
7 years ago
David Marcec
82fa0bcea7
First round of account changes
7 years ago
David Marcec
4fa4d80c68
Rebase with dynarmic master
7 years ago
David Marcec
6aa8ee6943
Refactored profile manager sharing
7 years ago
James Rowe
4f0818144e
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
7 years ago
David Marcec
b76ddb7647
Merge remote-tracking branch 'origin/master' into better-account
7 years ago
David Marcec
2a3b335b15
Added IsUserRegistrationRequestPermitted
7 years ago
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
7 years ago
bunnei
0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
7 years ago
bunnei
2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei
7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
MerryMage
ef41983c84
dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
7 years ago
Zach Hilman
8069fbd37f
game_list: Reorder error checks
clang-format fix
7 years ago
Zach Hilman
ec3bef7b4c
loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
7 years ago
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei
a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago
bunnei
69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
bunnei
e58f7ff843
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
7 years ago
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago