ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
7 years ago
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
7 years ago
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
7 years ago
ReinUsesLisp
ea358bd4bf
shader_decode: Implement FADD32I
7 years ago
ReinUsesLisp
c9b2a1b051
shader_decode: Implement FMUL32_IMM
7 years ago
ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
7 years ago
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
7 years ago
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
7 years ago
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
7 years ago
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
7 years ago
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
7 years ago
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
7 years ago
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
7 years ago
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
7 years ago
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
7 years ago
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
7 years ago
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
7 years ago
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
7 years ago
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
7 years ago
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
7 years ago
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
7 years ago
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
7 years ago
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
7 years ago
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
7 years ago
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
7 years ago
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
7 years ago
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
7 years ago
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
7 years ago
Hexagon12
7c6bb8c17f
Merge pull request #2020 from otaviopace/remove-spaces
audio_core: remove unnecessary spaces on comments
7 years ago
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
7 years ago
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
7 years ago
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
7 years ago
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
7 years ago
bunnei
912f2a520a
Merge pull request #2010 from ReinUsesLisp/gmem
gl_global_cache: Add dummy global cache manager
7 years ago
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
ac7d8983eb
settings: Fix comment structure
7 years ago
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
c6016856d8
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
7 years ago
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
7 years ago
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
qt: Move profile manager to own UI tab
7 years ago
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
7 years ago
Zach Hilman
2378ecd0e8
build: Copy web engine resources to correct location
7 years ago
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago