bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
David Marcec
10f494eefe
Better UUID randomness
7 years ago
David Marcec
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
7 years ago
David Marcec
2592e41301
Added better explanations in the profile manager
7 years ago
David Marcec
0b6f8ba51e
Code cleanup for profile manager
7 years ago
David Marcec
d0b2950434
Removed const from ProfileBase Invalidate
7 years ago
David Marcec
42431d2aa6
fixed invalid uuid bool operator
8 years ago
David Marcec
b8e70faa2d
Added GetOpenUserCount
8 years ago
David Marcec
662218e997
Removed all for loops from the profile manager
8 years ago
David Marcec
c3013c7c9c
Added missing ListAllUsers count
8 years ago
David Marcec
acff922762
If statement style change
8 years ago
David Marcec
dfea525cbe
Second round of account changes
8 years ago
David Marcec
82fa0bcea7
First round of account changes
8 years ago
David Marcec
6aa8ee6943
Refactored profile manager sharing
8 years ago
David Marcec
2a3b335b15
Added IsUserRegistrationRequestPermitted
8 years ago
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
8 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
8 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
8 years ago
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
8 years ago
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
8 years ago
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
8 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
8 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
8 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
8 years ago
Zach Hilman
8069fbd37f
game_list: Reorder error checks
clang-format fix
8 years ago
Zach Hilman
ec3bef7b4c
loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
8 years ago
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
8 years ago
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
8 years ago
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
8 years ago
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
8 years ago
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
8 years ago
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
8 years ago
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
8 years ago
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
- Used by Kirby Star Allies.
8 years ago
Lioncash
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
8 years ago
Lioncash
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
8 years ago
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
8 years ago
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
8 years ago
David Marcec
4e1471ef21
Don't add user if the uuid already exists
8 years ago
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
8 years ago
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
8 years ago
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
8 years ago
bunnei
efe6b473c5
maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
8 years ago
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
8 years ago
Zach Hilman
668458525e
vfs: Fix documentation
8 years ago
Zach Hilman
94cf327e77
vfs: Fix typo in VfsFilesystem docs
8 years ago
Zach Hilman
2b6128fe0b
file_util: Use enum instead of bool for specifing path behavior
8 years ago