511 Commits (c37de30cfc21cd6d742eed27a996a273f5ec2ca1)

Author SHA1 Message Date
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei b003075570 pica: Implement decoding of basic fragment lighting components. 10 years ago
bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. 10 years ago
bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. 10 years ago
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 10 years ago
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 10 years ago
Yuri Kunde Schlesner d01d1f7e01 Debugger: Use 3dbrew names for GPU registers 10 years ago
Yuri Kunde Schlesner 083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
tfarley f53dbafdae hwrasterizer: Use depth offset 10 years ago
Lioncash 4966568076 command_processor: Get rid of variable shadowing 10 years ago
Lioncash 5e17a586da video_core: Make the renderer global a unique_ptr 10 years ago
Lioncash 97dc9634a2 swrasterizer: Add missing override specifier 10 years ago
Yuri Kunde Schlesner 015d7b9779 VideoCore: Sync state after changing rasterizers 10 years ago
Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers 10 years ago
Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 10 years ago
Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do 10 years ago
Subv 7b33e163b9 GPU/PrimitiveAssembler: Fixed drawing triangle fans. 10 years ago
Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering 10 years ago
Yuri Kunde Schlesner 95dbc6eb0e OpenGL: Add support for glFrontFace in the state tracker 10 years ago
Yuri Kunde Schlesner e9c209ccc8 PICA: Properly emulate 1-stage delay in the combiner buffer 10 years ago
bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 10 years ago
Pierre de La Morinerie 0735630744 Use regular uniform location 10 years ago
Subv 823ce62f2f FragShader: Use an UBO instead of several individual uniforms 10 years ago
Subv 7a37dba75b GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12). 10 years ago
Emmanuel Gil Peyrot 53df67376d OpenGL: Log GL_KHR_debug messages we receive 10 years ago
bunnei 74186a5f01 gl_shader_gen: Use explicit locations for vertex shader attributes. 10 years ago
bunnei e663f5c914 gl_shader_gen: Optimize code for AppendAlphaTestCondition. 10 years ago
bunnei e7b1f2ae0a gl_rasterizer: Define enum types for each vertex texcoord attribute. 10 years ago
bunnei 0ebcff710e gl_shader_gen: Various cleanups to shader generation. 10 years ago
bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey. 10 years ago
bunnei 71edb55114 gl_shader_gen: Require explicit uniform locations. 10 years ago
bunnei 5ef2df056d gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 10 years ago
bunnei c2c4faef4c gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 10 years ago
bunnei bd833b8dd8 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 10 years ago