2096 Commits (bcf804a44e4673e3ff54ec430c915b376e073087)

Author SHA1 Message Date
Subv c65f043274 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 8 years ago
Subv 9e19247ca3 GPU: Implemented the logic op functionality of the GPU. 8 years ago
Subv 181efe72a6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 8 years ago
Lioncash 03cb9b116d rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 8 years ago
Subv b55ca15b4b GPU: Added registers for the logicop functionality. 8 years ago
Lioncash d18dda762c renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 8 years ago
fearlessTobi fc6901c205 Port #3353 from Citra 8 years ago
Subv 1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits. 8 years ago
Subv cab352e38c Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 8 years ago
Subv f2c2f8c196 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 8 years ago
David Marcec 4d26be905a Implemented RGBA8_UINT 8 years ago
Subv 076cedb836 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 8 years ago
Subv 67da7c7ab8 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 8 years ago
Subv 1f92a7cb88 Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 8 years ago
Subv 18b91924b1 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 8 years ago
Subv 8b1711cdd5 Shader: Added bitfields for the texture type of the various sampling instructions. 8 years ago
Subv 906f9fb7bf Shaders: Added decodings for TLD4 and TLD4S 8 years ago
Subv d580b54809 Shaders: Added decodings for the LDG and STG instructions. 8 years ago
Subv 67e993fdd3 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 8 years ago
Subv cdd03fbb45 Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 8 years ago
Subv 175096eff7 GLRasterizer: Implemented instanced vertex arrays. 8 years ago
Subv 70e99baabe Shader: Implemented the predicate and mode arguments of LOP. 8 years ago
David Marcec fe3ea08968 Added WrapMode MirrorOnceClampToEdge 8 years ago
Subv c42b8cbdd0 Shaders: Implemented a stack for the SSY/SYNC instructions. 8 years ago
Subv a175f7ba29 Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 8 years ago
David Marcec ab3b9d7aa5 Added predcondition GreaterThanWithNan 8 years ago
bunnei 9705148ea2 gl_rasterizer_cache: Remove asserts for supported blits. 8 years ago
bunnei aeea1e9108 renderer_opengl: Treat OpenGL errors as critical. 8 years ago
bunnei 9b74ac4e98 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 8 years ago
Subv 64cb9fc8b0 Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 8 years ago
Subv 237848d417 Shader/I2F: Implemented the negate I2F_C instruction variant. 8 years ago
Subv 61be8e0be3 Shader/F2I: Implemented the negate bit in the I2F instruction 8 years ago
Subv cb60077c0c Shader/F2I: Implemented the F2I_C instruction variant. 8 years ago
Subv e0c412ae9b Shader/F2I: Implemented the negate bit in the F2I instruction. 8 years ago
bunnei 5135d2a415 gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 8 years ago
Subv 1162a49920 Rasterizer: Implemented instanced rendering. 8 years ago
bunnei 359480e0dc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 8 years ago
greggameplayer e4e15aa6c5 Implement Z16_UNORM in PixelFormatFromTextureFormat function 8 years ago
bunnei 8b86f91e1a gl_shader_decompiler: Several fixes for indirect constant buffer loads. 8 years ago
bunnei e6b29a30db gl_rasterizer: Fix upload size for constant buffers. 8 years ago
bunnei debc3f9176 maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 8 years ago
bunnei f5ec085815 gl_rasterizer_cache: Implement G8R8S format. 8 years ago
greggameplayer dd3e4a2b75 Fix BC7U 8 years ago
bunnei 9b9cf62587 renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 8 years ago
David Marcec 5c1a4ab132 Implement RG32UI and R32UI 8 years ago
bunnei 71faea40a6 maxwell_to_gl: Implement VertexAttribute::Size::Size_8. 8 years ago
bunnei 1d2fdc5a0d renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 8 years ago
bunnei dcd05b3e87 maxwell_to_gl: Implement PrimitiveTopology::LineStrip. 8 years ago
bunnei ad6b0268eb renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 8 years ago
bunnei 03ac254de6 gl_shader_decompiler: Implement XMAD instruction. 8 years ago