Yuri Kunde Schlesner
bad440fdc9
APT: Adjust shared font hack so it works with the new linear heap code
11 years ago
Yuri Kunde Schlesner
00e9d19f28
Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
11 years ago
Yuri Kunde Schlesner
e34643a3e4
Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
11 years ago
Yuri Kunde Schlesner
cbc7419408
HLE: Remove empty ConfigMem and SharedPage Shutdown functions
11 years ago
Yuri Kunde Schlesner
6bb23baf0a
Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}
11 years ago
Yuri Kunde Schlesner
168d376c67
Memory: Move address type conversion routines to memory.cpp/h
These helpers aren't really part of the kernel, and mem_map.cpp/h is
going to be moved there next.
11 years ago
Yuri Kunde Schlesner
521cb56792
Process: Store kernel compatibility version during loading
11 years ago
Yuri Kunde Schlesner
8850ade24d
Kernel: Properly implement ControlMemory FREE and COMMIT
11 years ago
Yuri Kunde Schlesner
fbcf0558f3
Memory: Move PAGE_MASK and PAGE_BITS to memory.h
11 years ago
Yuri Kunde Schlesner
ce332ef416
VMManager: Introduce names for used ResultCodes
11 years ago
Yuri Kunde Schlesner
f287e6dff4
VMManager: Make LogLayout log level configurable as a parameter
11 years ago
Yuri Kunde Schlesner
c31e812624
VMManager: Change block offsets to size_t
11 years ago
Yuri Kunde Schlesner
86f72f80e1
Merge pull request #1031 from bbarenblat/master
Handle invalid `Log::Class`
11 years ago
bunnei
b40b02991a
Merge pull request #1002 from bunnei/shader-jit
Vertex Shader JIT for X86-64
11 years ago
bunnei
5c7e9ffce7
Shader: Use a POD struct for registers.
11 years ago
bunnei
4ffc095fa3
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
11 years ago
bunnei
e019e69016
Common: Cleanup CPU capability detection code.
11 years ago
bunnei
15e9a59ad0
Common: Move cpu_detect to x64 directory.
11 years ago
bunnei
f9e3228caa
x64: Refactor to remove fake interfaces and general cleanups.
11 years ago
bunnei
fe33a705de
JIT: Support negative address offsets.
11 years ago
bunnei
c03924e60e
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
11 years ago
bunnei
be08c22685
Common: Added MurmurHash3 hash function for general-purpose use.
11 years ago
bunnei
3d35d53b8d
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
11 years ago
bunnei
432d1c5263
Common: Ported over Dolphin's code for x86 CPU capability detection.
11 years ago
bunnei
5794310781
Shader: Define a common interface for running vertex shader programs.
11 years ago
bunnei
2d100ebae3
Shader: Move shader code to its own subdirectory, "shader".
11 years ago
bunnei
f622a78544
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
11 years ago
Benjamin Barenblat
c96107a440
Handle invalid `Log::Class`
Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`. The case simply calls the `UNREACHABLE`
macro.
11 years ago
bunnei
4b7664fe12
Merge pull request #1027 from lioncash/debugger
debugger: Add the ability to view VFP register contents
11 years ago
bunnei
d27435106c
Merge pull request #1030 from archshift/force-inline
Stop defining GCC always_inline attributes as __forceinline
11 years ago
archshift
58e2d19f08
Stop defining GCC always_inline attributes as __forceinline
__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
11 years ago
bunnei
452edce407
Merge pull request #893 from linkmauve/remove-uint._t-int._t
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
11 years ago
Emmanuel Gil Peyrot
fe83e1f777
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
11 years ago
bunnei
0387001b57
Merge pull request #1023 from yuriks/gl-state-bugs
OpenGL: Fix state tracking in situations with reused object handles
11 years ago
bunnei
16d240c1fc
Merge pull request #1028 from aroulin/arm-disas-media-instr
arm_disasm: ARMv6 media instructions
11 years ago
aroulin
1af26ea3d8
arm_disasm: ARMv6 mul/div and abs media instructions
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
11 years ago
aroulin
0e37ee5692
arm_disasm: ARMv6 parallel add/sub media instructions
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
11 years ago
aroulin
e752fd5728
arm_disasm: ARMv6 reversal media instructions
REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
11 years ago
aroulin
86d63d8fd8
arm_disasm: ARMv6 saturation media instructions
SSAT, SSAT16, USAT, USAT16
11 years ago
aroulin
aecd0de63e
arm_disasm: ARMv6 packing and sign-extend media instructions
PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
11 years ago
Lioncash
b104d30596
Merge pull request #1026 from lioncash/disasm
arm_disasm: Remove unnecessary code
11 years ago
Lioncash
9f1b35f27f
registers: Support viewing VFP registers
11 years ago
Lioncash
daabb4fab3
arm_interface: Implement interface for retrieving VFP registers
11 years ago
Lioncash
32461be3ab
registers: Fix a typo with CPSR's name
11 years ago
Lioncash
59d5358068
arm_disasm: Remove unnecessary code
This part of disassembly only determines the opcode, there's no need for offset calculation here.
11 years ago
Lioncash
98a881c175
Merge pull request #1022 from aroulin/disas-missing-v6k-instructions
Disassembler: ARMv6K instructions
11 years ago
aroulin
4721ff6747
Disassembler: ARMv6K REX instructions
11 years ago
aroulin
0d4ad676e9
Disassembler: ARMv6K hint instructions
11 years ago
Yuri Kunde Schlesner
fe3a7af354
OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
11 years ago
Yuri Kunde Schlesner
60df1c9b2b
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0
instead.
11 years ago