1513 Commits (b3e0f46ee6c107790076c28396205cc2d536aaae)

Author SHA1 Message Date
Subv b9e6f48dbb GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv d72f74483c GLCache: Specify the component type along the texture type in the format tuple. 8 years ago
bunnei 4406d9b84c gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei bf95fca386 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 8 years ago
bunnei 147286048e gl_shader_decompiler: Add a return path for unknown instructions. 8 years ago
bunnei bdba4b6c83 gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. 8 years ago
bunnei fb731b0a5a gl_rasterizer_cache: Various fixes for ASTC handling. 8 years ago
bunnei 796f775771 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 8 years ago
bunnei 1576d41c0f maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
bunnei bd86248eae gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 8 years ago
bunnei 09150adc15 gl_rasterizer_cache: Cache size_in_bytes as a const per surface. 8 years ago
bunnei 022b5b7630 gl_rasterizer_cache: Refactor to make SurfaceParams members const. 8 years ago
bunnei e250313bcf gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 8 years ago
bunnei e210287624 gl_rasterizer: Workaround for when exceeding max UBO size. 8 years ago
bunnei 11c391a914 gl_state: Fix state management for texture swizzle. 8 years ago
bunnei 93a4bb20dc gl_state: Remove unused state management from 3DS. 8 years ago
bunnei b856c6d1c2 gl_rasterizer_cache: Fix inverted B5G6R5 format. 8 years ago
mailwl 52b73904e8 Fix crash at exit 8 years ago
Subv cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
Subv 29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok 55e69c1cf2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei 5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei a72b4c358d gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei bb1e655f2d gl_shader_gen: Set position.w to 1. 8 years ago
bunnei fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Subv 1a0c6910ce GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
Subv cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv aa4d2cac1b Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 8 years ago
Subv 297a99944e GPU: Implement the iset family of shader instructions. 8 years ago
Subv f387d11882 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 9c12d989c3 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv 6d7be6fc08 GPU: Stub the SSY shader instruction. 8 years ago
bunnei 179623a99c gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 54408c16a8 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv 158cd05fd3 GPU: Synchronize the blend state on every draw call. 8 years ago
Subv 3e48928bf2 GPU: Added registers for normal and independent blending. 8 years ago
Subv 5f3afad871 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 8 years ago
Subv b834631438 Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 8 years ago
Subv f84d419248 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 8 years ago
bunnei 221a29f0fd gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
Subv f5ef6f5e8e GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 6c016a6844 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 1586ee87ae gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago