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@ -48,12 +48,7 @@ OpenGLState::OpenGLState() { |
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logic_op = GL_COPY; |
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for (auto& texture_unit : texture_units) { |
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texture_unit.texture_2d = 0; |
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texture_unit.sampler = 0; |
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texture_unit.swizzle.r = GL_RED; |
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texture_unit.swizzle.g = GL_GREEN; |
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texture_unit.swizzle.b = GL_BLUE; |
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texture_unit.swizzle.a = GL_ALPHA; |
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texture_unit.Reset(); |
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} |
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lighting_lut.texture_buffer = 0; |
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@ -338,10 +333,10 @@ void OpenGLState::Apply() const { |
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cur_state = *this; |
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} |
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OpenGLState& OpenGLState::ResetTexture(GLuint handle) { |
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OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { |
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for (auto& unit : texture_units) { |
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if (unit.texture_2d == handle) { |
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unit.texture_2d = 0; |
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unit.Unbind(); |
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} |
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} |
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if (lighting_lut.texture_buffer == handle) |
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