875 Commits (ac417a4ffabea0227572e9900d4b0e6f160087cc)

Author SHA1 Message Date
Billy Laws b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 3 years ago
Billy Laws 158a1896ec Implement scaled vertex buffer format emulation 3 years ago
Liam 13d25063a1 shader_recompiler: fix copy-paste error 3 years ago
Kelebek1 e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 3 years ago
Kelebek1 b566c98258 Define SampleMask as an array 3 years ago
Wollnashorn 82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset 3 years ago
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Liam 600f325d87 general: fix spelling mistakes 3 years ago
ameerj 2ce5bb9bd6 buffer_cache: Add logic for non-NVN storage buffer tracking 3 years ago
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj 04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask 3 years ago
ameerj 4678f53463 shader_recompiler/value.h: Remove lingering references to S32 3 years ago
Levi Behunin d5fc56db4b Move to Clang Format 15 3 years ago
ameerj a63e17566a spirv: Fix TXQ with MSAA textures 3 years ago
ameerj a1d8306bfd emit_glasm_image: Fix TXQ with MSAA textures 3 years ago
ameerj 08feba2b56 emit_glsl_image: Implement TXQ with MSAA textures 3 years ago
ameerj 0d820f2dab texture_pass: Fix texture descriptors comparisons 3 years ago
ameerj 9bb429999e texture_pass: Refactor texture handle retrieval 3 years ago
ameerj 2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
ameerj c0cedbae94 emit_glsl_image: Fix ImageFetch for MSAA textures 3 years ago
ameerj 0f795603fc glasm: Add MS sampler types 3 years ago
ameerj 5710e90150 glsl: Add MS sampler types 3 years ago
ameerj 93cc6e4d99 shader_recompiler: Remove S32 IR type 3 years ago
Liam 76a4356e55 spirv: fix multisampled image fetch 3 years ago
Liam 505923f0f3 Revert "shader_recompiler: Align SSBO offsets to meet host requirements" 3 years ago
Billy Laws d34275a260
Avoid OOB array access reading passthrough attr mask 3 years ago
Billy Laws 58fec43768 Run clang-format 3 years ago
Billy Laws 68ed60cee4 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs 3 years ago
Billy Laws 625a4af73a shader_recompiler: Add support for lowering geometry passthrough 3 years ago
Billy Laws 8804a4eb23 shader_recompiler: Align SSBO offsets to meet host requirements 3 years ago
Billy Laws 3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 3 years ago
Billy Laws c1cc99584c shader_recompiler: Add comparison operators to descriptor types 3 years ago
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers 3 years ago
Fernando Sahmkow a0c697124c Video_core: Address feedback 3 years ago
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 3 years ago
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 3 years ago
Fernando Sahmkow 8d694701bc MacroHLE: Add OpenGL Support 3 years ago
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 4 years ago
Liam 77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 3 years ago
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 3 years ago
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 3 years ago
ameerj 37bc5118ea CMake: Use precompiled headers 3 years ago
ameerj cae6c13ffb value.h: remove recursive include 3 years ago
Liam 2956a33463 Vulkan: update initialization 3 years ago
Liam 9737615948 general: fix compile for Apple Clang 3 years ago
Liam 0d033e6b45 spirv_emit_context: add missing flat decoration 3 years ago
FengChen 60e0d4a177 shader: Implement miss attribute layer 3 years ago