Subv
11b4ab9685
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
8 years ago
Subv
1ec8d2123d
GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
8 years ago
bunnei
5e343edc9e
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
8 years ago
bunnei
c33abac275
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
8 years ago
bunnei
d30110348b
gl_rasterizer: Add a SyncViewport method.
8 years ago
bunnei
67bc2f5ecd
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
8 years ago
bunnei
666d53299c
graphics_surface: Fix merge conflicts.
8 years ago
bunnei
ac19e3d061
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
8 years ago
bunnei
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
8 years ago
bunnei
527ce12ce4
maxwel_to_gl: Fix string formatting in log statements.
8 years ago
bunnei
d89bfec5f5
rasterizer: Rename DrawTriangles to DrawArrays.
8 years ago
bunnei
1bfc0dc2db
gl_rasterizer: Use passthrough shader for SetupVertexShader.
8 years ago
bunnei
0a5832798a
renderer_opengl: Logging, etc. cleanup.
8 years ago
bunnei
7504df52fc
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
8 years ago
bunnei
c1ccbf332f
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
8 years ago
bunnei
c2dbdefedf
gl_rasterizer: Implement SetupVertexArray.
8 years ago
bunnei
cd8bb6ea9b
gl_rasterizer_cache: Fix an ASSERT_MSG.
8 years ago
bunnei
4369af6b7e
maxwell_to_gl: Add module and function for decoding VertexType.
8 years ago
bunnei
3754e0fdfd
maxwell_3d: Use names that match envytools for VertexType.
8 years ago
bunnei
15925b8293
maxwell_3d: Add VertexAttribute struct and cleanup.
8 years ago
bunnei
0ee38e1363
gl_rasterizer: Use 32 texture units instead of 3.
8 years ago
bunnei
0162a2d5cb
gl_rasterizer: Implement DrawTriangles.
8 years ago
bunnei
33c0bf9dc5
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
8 years ago
bunnei
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
8 years ago
bunnei
8041d72a1f
gl_rasterizer_cache: MortonCopy Switch-style.
8 years ago
bunnei
170ac3f9ee
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
8 years ago
bunnei
94c70693f9
maxwell: Add RenderTargetFormat enum.
8 years ago
bunnei
1a9df83535
renderer_opengl: Only draw the screen if a framebuffer is specified.
8 years ago
Subv
4697025b73
GPU: Load the sampler info (TSC) when retrieving active textures.
8 years ago
Subv
56e2013c1f
GPU: Added the TSC structure. It contains information about the sampler.
8 years ago
Subv
6afe9e0105
GPU: Added more fields to the TIC structure.
8 years ago
Subv
0ce52b1da2
GPU: Make the debug_context variable a member of the frontend instead of a global.
8 years ago
Subv
2c785bd06c
GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
8 years ago
Subv
39e60cfeb1
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
8 years ago
Subv
1c31e2b3d2
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
8 years ago
Subv
1ad97c75a0
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
8 years ago
Subv
77fd0d47e7
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
8 years ago
Subv
1b8d798835
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
8 years ago
Subv
71ebc3e90d
GPU: Preliminary work for texture decoding.
8 years ago
Subv
9b9de30086
GPU: Added viewport registers to Maxwell3D's reg structure.
8 years ago
bunnei
d561e4acc8
gl_rasterizer: Fake render in green, because it's cooler.
8 years ago
bunnei
4ed54738fc
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
8 years ago
bunnei
b7da9d5a54
gl_rasterizer_cache: Add missing include for vm_manager.
8 years ago
bunnei
0f8401906b
renderer_opengl: Only invalidate the framebuffer region, not flush.
8 years ago
bunnei
054393917e
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
8 years ago
bunnei
b36b627d4d
RasterizerCacheOpenGL: FlushAll should flush full memory region.
8 years ago
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
8 years ago
bunnei
cdf541fb5b
renderer_opengl: Add framebuffer_transform_flags member variable.
8 years ago
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
8 years ago
bunnei
c2c55e0811
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
8 years ago