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renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.

pull/15/merge
bunnei 8 years ago
parent
commit
7504df52fc
  1. 5
      src/video_core/renderer_opengl/renderer_opengl.cpp

5
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -142,11 +142,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
// every frame. When we find the right place for this, the below line can be removed.
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
Memory::FlushMode::Invalidate);
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;

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