74 Commits (a452ff983dc736e16b0f1c0b01d162bfb6655c79)

Author SHA1 Message Date
Fernando Sahmkow a452ff983d MaxwellDMA: Fixes, corrections and relaxations. 7 years ago
Fernando Sahmkow d1812316e1 texture_cache: Style and Corrections 7 years ago
Fernando Sahmkow 7232a1ed16 decoders: correct block calculation 7 years ago
ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions 7 years ago
ReinUsesLisp fb94871791 gl_texture_cache: Add fast copy path 7 years ago
ReinUsesLisp bab21e8cb3 gl_texture_cache: Initial implementation 7 years ago
Fernando Sahmkow da91e6e4b6 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 7 years ago
Fernando Sahmkow bec28d692d Implement Block Linear copies in Kepler Memory. 7 years ago
bunnei 574e89d924 video_core: Refactor to use MemoryManager interface for all memory access. 7 years ago
ReinUsesLisp 0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file 7 years ago
ReinUsesLisp 0ccd490fcd decoders: Minor style changes 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 7 years ago
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 7 years ago
Lioncash 257b7bbfee
decoders: Remove unused variable within SwizzledData() 7 years ago
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 7 years ago
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 7 years ago
FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago
FernandoS27 4d959c6bdc Implement Precise 3D Swizzle 7 years ago
FernandoS27 736db284d2 Implement Fast 3D Swizzle 7 years ago
Hexagon12 cbf723896f Added ASTC 5x4; 8x5 7 years ago
FernandoS27 97b6405a17 Implemented helper function to correctly calculate a texture's size 7 years ago
FernandoS27 57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 d2dd1289bd Join both Swizzle methods within one interface function 7 years ago
FernandoS27 41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 7 years ago
FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 7 years ago
raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
FernandoS27 f8e994354f Optimized Texture Swizzling 7 years ago
greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) 7 years ago
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 7 years ago
Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) 7 years ago
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown 4672a01cbf Implement R16_G16 8 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 years ago
Subv ccc42702b5 GPU: Implement texture format R32F. 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 years ago
bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago