bunnei
147286048e
gl_shader_decompiler: Add a return path for unknown instructions.
8 years ago
bunnei
e210287624
gl_rasterizer: Workaround for when exceeding max UBO size.
8 years ago
bunnei
11c391a914
gl_state: Fix state management for texture swizzle.
8 years ago
bunnei
93a4bb20dc
gl_state: Remove unused state management from 3DS.
8 years ago
bunnei
b856c6d1c2
gl_rasterizer_cache: Fix inverted B5G6R5 format.
8 years ago
bunnei
78ce5a7026
yuzu: Remove SSBOs check from Qt frontend.
8 years ago
mailwl
52b73904e8
Fix crash at exit
8 years ago
David
e4479c5b55
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
8 years ago
mailwl
5ffac05099
Service/Audio: add hwopus service, stub GetWorkBufferSize function
8 years ago
David
1a6e4c3a2e
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
8 years ago
David
a86258dfc1
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
8 years ago
mailwl
29f156eb60
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago
Michael Scire
a3509a9e74
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
8 years ago
Michael Scire
28fe461cd3
Add additional missing format.
8 years ago
Michael Scire
96617f16ed
Run clang-format on PR.
8 years ago
Michael Scire
9d83964c1b
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
8 years ago
Zach Hilman
a47f36da7b
Add support for decrypted NCA files ( #567 )
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
8 years ago
Michael Scire
2a0ea82fec
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
8 years ago
Michael Scire
3aa03cca5a
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
8 years ago
Michael Scire
d12af72c8f
Kernel/Arbiters: Mostly implement SignalToAddress
8 years ago
Michael Scire
3119b64d86
Kernel/Arbiters: Implement WaitForAddress
8 years ago
mailwl
40eb06288c
Service/Audio: update audren:u service
8 years ago
Michael Scire
6e9b11ffa0
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
8 years ago
Subv
cb4ff57322
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
greggameplayer
1092153a6a
Implement GetAvailableLanguageCodes2 ( #575 )
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3 .
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
8 years ago
Subv
29bddf03f7
GPU: Perform negation after absolute value in the float shader instructions.
8 years ago
Subv
cd61616ddb
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
8 years ago
Jules Blok
5614c1329e
svc: Add a stub for UserExceptionContextAddr.
8 years ago
Jules Blok
55e69c1cf2
gl_rasterizer: Get loose on independent blending.
8 years ago
bunnei
9feb7f7a63
gl_rasterizer: Implement texture format ASTC_2D_4X4.
8 years ago
bunnei
5fb04f7c6d
gl_rasterizer_cache: Loosen things up a bit.
8 years ago
bunnei
a72b4c358d
gl_shader_decompiler: Implement LOP instructions.
8 years ago
bunnei
b071232a75
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
8 years ago
bunnei
dc1808fa4a
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
8 years ago
bunnei
bb1e655f2d
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
fb8823d10d
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
Zach Hilman
044ed8717e
Bug fixes, testing, and review changes
8 years ago
Zach Hilman
ad8d79aade
Add 'Load Folder' menu option
8 years ago
Zach Hilman
ba498ab930
Add support for main files in file picker
8 years ago
Zach Hilman
ea7301923c
Recognize main files in game list
8 years ago
Zach Hilman
3898d6b54c
Narrow down filter of layout configs
8 years ago
Zach Hilman
42701153c7
Move loop condition to free function
8 years ago
Zach Hilman
93c0478c5c
Avoid initializing single-joycon layouts with handheld controller
8 years ago
Subv
de53649e61
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
8 years ago
Subv
1a0c6910ce
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
df214db493
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
8 years ago
bunnei
37110bbc02
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
shinyquagsire23
a02f67160c
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
Subv
cf9e8fbc13
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
8 years ago
Subv
aa4d2cac1b
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
8 years ago