5752 Commits (9500a18c5207398ce14680a52bd826c368a3d592)

Author SHA1 Message Date
bunnei 147286048e gl_shader_decompiler: Add a return path for unknown instructions. 8 years ago
bunnei e210287624 gl_rasterizer: Workaround for when exceeding max UBO size. 8 years ago
bunnei 11c391a914 gl_state: Fix state management for texture swizzle. 8 years ago
bunnei 93a4bb20dc gl_state: Remove unused state management from 3DS. 8 years ago
bunnei b856c6d1c2 gl_rasterizer_cache: Fix inverted B5G6R5 format. 8 years ago
bunnei 78ce5a7026 yuzu: Remove SSBOs check from Qt frontend. 8 years ago
mailwl 52b73904e8 Fix crash at exit 8 years ago
David e4479c5b55 Send the correct RequestUpdateAudioRenderer revision in the output header (#587) 8 years ago
mailwl 5ffac05099 Service/Audio: add hwopus service, stub GetWorkBufferSize function 8 years ago
David 1a6e4c3a2e Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583) 8 years ago
David a86258dfc1 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580) 8 years ago
mailwl 29f156eb60 IPC: skip empty buffer write 8 years ago
Michael Scire a3509a9e74 Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 8 years ago
Michael Scire 28fe461cd3 Add additional missing format. 8 years ago
Michael Scire 96617f16ed Run clang-format on PR. 8 years ago
Michael Scire 9d83964c1b Kernel/Arbiters: HLE is atomic, adjust code to reflect that. 8 years ago
Zach Hilman a47f36da7b Add support for decrypted NCA files (#567) 8 years ago
Michael Scire 2a0ea82fec Kernel/Arbiters: Initialize arb_wait_address in thread struct. 8 years ago
Michael Scire 3aa03cca5a Kernel/Arbiters: Clear WaitAddress in SignalToAddress 8 years ago
Michael Scire d12af72c8f Kernel/Arbiters: Mostly implement SignalToAddress 8 years ago
Michael Scire 3119b64d86 Kernel/Arbiters: Implement WaitForAddress 8 years ago
mailwl 40eb06288c Service/Audio: update audren:u service 8 years ago
Michael Scire 6e9b11ffa0 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 8 years ago
Subv cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
greggameplayer 1092153a6a Implement GetAvailableLanguageCodes2 (#575) 8 years ago
Subv 29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok 5614c1329e svc: Add a stub for UserExceptionContextAddr. 8 years ago
Jules Blok 55e69c1cf2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei 5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei a72b4c358d gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei bb1e655f2d gl_shader_gen: Set position.w to 1. 8 years ago
bunnei fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Zach Hilman 044ed8717e Bug fixes, testing, and review changes 8 years ago
Zach Hilman ad8d79aade Add 'Load Folder' menu option 8 years ago
Zach Hilman ba498ab930 Add support for main files in file picker 8 years ago
Zach Hilman ea7301923c Recognize main files in game list 8 years ago
Zach Hilman 3898d6b54c Narrow down filter of layout configs 8 years ago
Zach Hilman 42701153c7 Move loop condition to free function 8 years ago
Zach Hilman 93c0478c5c Avoid initializing single-joycon layouts with handheld controller 8 years ago
Subv de53649e61 Qt: Removed the Registers widget. 8 years ago
Subv 1a0c6910ce GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
shinyquagsire23 a02f67160c hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 8 years ago
Subv cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv aa4d2cac1b Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 8 years ago