bunnei
2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
6 years ago
bunnei
bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
6 years ago
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Brian Clinkenbeard
d31156931d
fix issue with windows getnameinfo()
6 years ago
bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
6 years ago
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
6 years ago
bunnei
fd4c5463e8
Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
a2c2c5768f
fix warning
6 years ago
Nguyen Dac Nam
a8508f2bc0
clang-format fix
6 years ago
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
6 years ago
bunnei
e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
6 years ago
Nguyen Dac Nam
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
6 years ago
Brian Clinkenbeard
ad4e5c15fb
httplib compatibility
6 years ago
Nguyen Dac Nam
f6f0762e81
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
6 years ago
Brian Clinkenbeard
7f6c686d55
update httplib to latest commit
6 years ago
Nguyen Dac Nam
ec206f7f95
fixups mistake auto commit.
6 years ago
Nguyen Dac Nam
eaf60ca5d8
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Fernando Sahmkow
93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
6 years ago
Nguyen Dac Nam
9295966d26
add vertex UnsignedInt size RGBA
6 years ago
Nguyen Dac Nam
9fc42fffd9
add eBc2SrgbBlock to formats
6 years ago
Nguyen Dac Nam
493f0ad904
vulkan: add DXT23_SRGB
6 years ago
Nguyen Dac Nam
ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
Brian Clinkenbeard
9e42025e5b
update httplib README
6 years ago
Brian Clinkenbeard
76b55c3624
0.4.2 works too
6 years ago
CJBok
23c4cc80e2
analog_from_button get direction implementation
6 years ago
Brian Clinkenbeard
293d4d553a
update httplib to 0.2.6
6 years ago
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
6 years ago
bunnei
7f380f4ffa
Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
6 years ago
Brian Clinkenbeard
13b02a1414
fix CMake build errors for certain SDL2 installations
6 years ago
bunnei
26006cbd2c
Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
af29e9d98e
Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
6 years ago
ReinUsesLisp
6a0220b2e1
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
6 years ago
ReinUsesLisp
1caf3f11c8
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
6 years ago
ReinUsesLisp
bfda5ff3f6
texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
6 years ago
ReinUsesLisp
fd62bdf377
surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
6 years ago
Nguyen Dac Nam
5257a83ebe
IUserLocalCommunicationService: add function Initialize2
6 years ago
Nguyen Dac Nam
6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
6 years ago
namkazy
7fadc9c180
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
619f64d7f4
Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
bunnei
0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
ReinUsesLisp
14c2a4a2ec
texture: Implement R32I
6 years ago
ReinUsesLisp
6910ade146
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
6 years ago
ReinUsesLisp
91aa58e410
maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
6 years ago
ReinUsesLisp
6d3a046caa
query_cache: Address feedback
6 years ago
ReinUsesLisp
54a00ee4cf
query_cache: Fix ambiguity in CacheAddr getter
6 years ago
ReinUsesLisp
cc0694559f
query_cache: Add a recursive mutex for concurrent usage
6 years ago