ReinUsesLisp
1d17aca3f5
shader/other: Fix skips for SYNC and BRK
6 years ago
ReinUsesLisp
1c642262eb
shader/other: Stub S2R LaneId
6 years ago
ReinUsesLisp
25fcf5704b
buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
6 years ago
CJBok
f75503d2ed
clang
6 years ago
CJBok
c42052c661
minor corrections
6 years ago
CJBok
4c58bca524
GUI: Togglable graphics settings buttons in status bar
6 years ago
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
Fernando Sahmkow
8eb175481c
System: Address Feedback
6 years ago
ReinUsesLisp
ca61e82f85
shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
6 years ago
ReinUsesLisp
098218ff4c
shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
6 years ago
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
6 years ago
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
6 years ago
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
6 years ago
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
6 years ago
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
6 years ago
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
6 years ago
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
6 years ago
Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
6 years ago
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
6 years ago
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
6 years ago
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
6 years ago
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
6 years ago
bunnei
ebb840daaf
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
FearlessTobi
40c05f9028
Disable clang-format for font files
6 years ago
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
6 years ago
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
6 years ago
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
6 years ago
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
6 years ago
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
6 years ago
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
6 years ago
Fernando Sahmkow
123c7cf307
Shader_IR: deduce size of indexed samplers
6 years ago
Fernando Sahmkow
2b9a30d06b
Shader_IR: Setup Indexed Samplers on the IR
6 years ago
Fernando Sahmkow
f93bff419e
Shader_IR: Implement initial code for tracking indexed samplers.
6 years ago
Fernando Sahmkow
c0c5fa078b
Shader_IR: Address Feedback
6 years ago
Fernando Sahmkow
5fb7881077
Shader_IR: Allow constant access of guest driver.
6 years ago
Fernando Sahmkow
c5fdcd7a2c
Shader_IR: Address Feedback
6 years ago
Fernando Sahmkow
87546c5c19
Guest_driver: Correct compiling errors in GCC.
6 years ago
Fernando Sahmkow
61d2053adb
Shader_IR: Store Bound buffer on Shader Usage
6 years ago
Fernando Sahmkow
e9f3264c8d
GPU: Implement guest driver profile and deduce texture handler sizes.
6 years ago
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
6 years ago
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
6 years ago
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
6 years ago
FearlessTobi
e0e3b5d899
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
e89cbc93dd
Address second part of review comments
6 years ago
FearlessTobi
af272d88d9
Address review comments
6 years ago
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago