2599 Commits (8fd9babe62220cba5cb791f78093e7014911e1ed)

Author SHA1 Message Date
ReinUsesLisp b68fd9e6e9 gl_rasterizer_cache: Fixup test clause 7 years ago
Mat M 6ebdc75cce gl_rasterizer_cache: Guard clause swizzle testing 7 years ago
ReinUsesLisp 3dfcff175f gl_state: Remove texture target tracking 7 years ago
ReinUsesLisp 412d59512a gl_rasterizer_cache: Move swizzling to textures instead of state 7 years ago
ReinUsesLisp 5ab4113388 gl_state: Use DSA and multi bind to update texture bindings 7 years ago
ReinUsesLisp c6c0c7947d gl_rasterizer: Use DSA for textures 7 years ago
Lioncash 82a466695f video_core/dma_pusher: Silence C4828 warnings 7 years ago
ReinUsesLisp 12fbe5dcf8 shader_ir: Unify constant buffer offset values 7 years ago
ReinUsesLisp 5649c48967 gl_shader_cache: Use explicit bindings 7 years ago
ReinUsesLisp ea24bd3c2a gl_rasterizer: Implement global memory management 7 years ago
ReinUsesLisp d516c50fe2 shader_decode: Implement LDG and basic cbuf tracking 7 years ago
Kevin e156f51825 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 7 years ago
ReinUsesLisp 2a94d36231 gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 7 years ago
ReinUsesLisp b12f08a7f7 gl_rasterizer: Workaround invalid zeta clears 7 years ago
Lioncash 4addab6160 shader/shader_ir: Amend three comment typos 7 years ago
Lioncash a7de39a6ba shader/shader_ir: Amend constructor initializer ordering for AbufNode 7 years ago
Lioncash 980ea9cfb1 shader/decode: Avoid a pessimizing std::move within DecodeRange() 7 years ago
ReinUsesLisp 93c7b4aa86 video_core: Silent implicit conversion warning 7 years ago
bunnei 674ebdda6a frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 7 years ago
ReinUsesLisp fdb76f6147 maxwell_3d: Set rt_separate_frag_data to 1 by default 7 years ago
James Rowe 059ece9d03 Rename step 1 and step 2 to be a little more descriptive 7 years ago
James Rowe a923e54655 QT: Upgrade the Loading Bar to look much better 7 years ago
ReinUsesLisp 189c792193 gl_rasterizer: Silent unsafe mix warning 7 years ago
ReinUsesLisp c5c75bc21a shader_ir: Fixup clang build 7 years ago
ReinUsesLisp 4388b8cee0 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 7 years ago
ReinUsesLisp ddbc441989 gl_shader_decompiler: Inline textureGather component 7 years ago
ReinUsesLisp 53c06f089d shader_decode: Fixup XMAD 7 years ago
ReinUsesLisp 1be12d5819 shader_ir: Pass to decoder functions basic block's code 7 years ago
ReinUsesLisp 719c83a4c2 shader_decode: Improve zero flag implementation 7 years ago
ReinUsesLisp c75f5c634a shader_ir: Remove composite primitives and use temporals instead 7 years ago
ReinUsesLisp 960b0f653a gl_shader_decompiler: Fixup AssignCompositeHalf 7 years ago
ReinUsesLisp 92610e9705 shader_decode: Use proper primitive names 7 years ago
ReinUsesLisp 44fce20a01 shader_decode: Use BitfieldExtract instead of shift + and 7 years ago
ReinUsesLisp 26d519c0f6 shader_ir: Remove Ipa primitive 7 years ago
ReinUsesLisp 0a9aa9f8db gl_shader_decompiler: Use rasterizer's UBO size limit 7 years ago
ReinUsesLisp 16dee3d290 gl_shader_gen: Fixup code formatting 7 years ago
ReinUsesLisp 685996eabb video_core: Rename glsl_decompiler to gl_shader_decompiler 7 years ago
ReinUsesLisp 8df3fb8b1e shader_ir: Remove RZ and use Register::ZeroIndex instead 7 years ago
ReinUsesLisp 35724f3435 shader_decode: Implement TEXS.F16 7 years ago
ReinUsesLisp afa9967c4a shader_decode: Fixup R2P 7 years ago
ReinUsesLisp be9d40cf0d glsl_decompiler: Fixup TLDS 7 years ago
ReinUsesLisp d08982ed56 glsl_decompiler: Fixup geometry shaders 7 years ago
ReinUsesLisp a90860a63a shader_decode: Fixup WriteLogicOperation zero comparison 7 years ago
ReinUsesLisp afbbc154d0 glsl_decompiler: Fixup permissive member function declarations 7 years ago
ReinUsesLisp 1314fd5277 shader_decode: Fixup PSET 7 years ago
ReinUsesLisp 495fbb2096 shader_decode: Fixup clang-format 7 years ago
ReinUsesLisp 0b1a2a74b6 video_core: Implement IR based geometry shaders 7 years ago
ReinUsesLisp 095b8f822b shader_decode: Implement VMAD and VSETP 7 years ago
ReinUsesLisp a71ce91f9b shader_decode: Implement HSET2 7 years ago
ReinUsesLisp 5896358e4a shader_decode: Rework HSETP2 7 years ago