ameerj
ac6135774f
glsl: Fix non-immediate buffer access
and many other misc implementations
5 years ago
ameerj
2328b0b2a8
glsl: textures wip
5 years ago
ameerj
32328acc39
glsl: Implement some attribute getters and setters
5 years ago
ameerj
c8b2a5a4f3
glsl: Track S32 atomics
5 years ago
ameerj
ee45d46f9e
glsl: Update phi node management
5 years ago
ameerj
4eb02b106f
glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
5 years ago
ameerj
ce2ddb7d69
glsl: Query GL Device for FP16 extension support
5 years ago
ameerj
1d88049eaf
glsl: Simply FP storage atomics
5 years ago
ameerj
0adc9d2fc1
glsl: F16x2 storage atomics
5 years ago
ameerj
5fa21197b9
glsl: Revert ssbo aliasing. Storage Atomics impl
5 years ago
ameerj
3d950a8d18
glsl: implement phi nodes
5 years ago
ameerj
659eecb295
glsl: Wip storage atomic ops
5 years ago
ameerj
b3fce08191
glsl: Implement FCMP
5 years ago
ameerj
7febd59ce1
glsl: Add a more robust fp formatter
5 years ago
ameerj
bf40d10805
glsl: More FP fixes
5 years ago
ameerj
d7656077bf
glsl: FP function fixes
5 years ago
ameerj
30f47ec831
glsl: More FP instructions/fixes
5 years ago
ameerj
1dae770c9d
glsl: Add many FP32/64 instructions
5 years ago
ameerj
1df4541247
glsl: Implement more Integer ops
5 years ago
ameerj
fc36d45a97
glsl: Implement BF*
5 years ago
ameerj
eea0726cd5
glsl: Implement a few Integer instructions
5 years ago
ameerj
0c315dae67
glsl: Use std::string_view for Emit function args.
5 years ago
ameerj
b2cd8e4588
glsl: Pass IR::Inst& to Emit functions
5 years ago
ameerj
c01220d25a
glsl: INeg and IAdd negate tests
5 years ago
ameerj
6ee142d3e4
glsl: Reusable typed variables. IADD32
5 years ago
ameerj
690e6a79c7
glsl: Fix program linking and cbuf
5 years ago
ameerj
3355c467e0
glsl: Fix "reg" allocing
based on glasm with some tweaks
5 years ago
ameerj
fda83fe3c5
glsl: Initial backend
5 years ago
ReinUsesLisp
04fed81921
spirv: Reduce log severity of mismatching denorm rules
5 years ago
ReinUsesLisp
574a99b9b3
shader: Fix loop safety to SSA pass
5 years ago
ReinUsesLisp
f40daa777e
shader: Add logging
5 years ago
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
5 years ago
ReinUsesLisp
a56f9f4322
shader: Comment why the array component is not read in TMML
5 years ago
ameerj
4c1067ef1c
tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
5 years ago
ameerj
60b33bdc9f
spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
5 years ago
ReinUsesLisp
4fedf2c20a
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
5 years ago
ameerj
1bbecac1d2
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
5 years ago
FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
5 years ago
ReinUsesLisp
64dfb4220f
shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
5 years ago
ReinUsesLisp
1dd4302fac
shader: Avoid CPU side undefined behavior on I2F
5 years ago
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
5 years ago
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
lat9nq
6e9eab2c32
emit_glasm_context_get_set: Remove unused variable
5 years ago
ReinUsesLisp
34d1a2ffe5
shader,glasm: Implement legacy texcoord loads
5 years ago
ReinUsesLisp
b9a0a742fa
glasm: Implement legacy varyings
5 years ago
ReinUsesLisp
bebebf3fa8
shader: Track legacy varyings
5 years ago
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
5 years ago
ReinUsesLisp
e3aedea124
shader: Implement ISCADD32I
5 years ago
ReinUsesLisp
d27dbec3e6
spirv: Fix output generics with components
5 years ago
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
5 years ago