Lioncash
9a5a6ebe0a
shared_memory: Amend doxygen reference
Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
6 years ago
Lioncash
224d3c6b9d
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
These were lost in the re-implementation of the virtual memory manager.
6 years ago
Lioncash
2fc4351547
svc: Remove unused variable
Since the VMM refactor, this is no longer used or needed.
6 years ago
Lioncash
a881161d3c
page_table: Remove unused captures
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
6 years ago
ReinUsesLisp
3e808936a8
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
6 years ago
ReinUsesLisp
0034e6310d
shader/texture: Support multiple unknown sampler properties
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
6 years ago
ReinUsesLisp
c9b4c56d69
shader_ir: Turn classes into data structures
6 years ago
ReinUsesLisp
f78f26b75a
vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
6 years ago
ReinUsesLisp
ab7eae6fff
vk_pipeline_cache: Unify pipeline cache keys into a single operation
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
6 years ago
ReinUsesLisp
7b76c67803
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
6 years ago
bunnei
da893629a0
kernel: memory: Improve implementation of device shared memory. ( #3707 )
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
6 years ago
Fernando Sahmkow
0cf32d6184
Clang Format.
6 years ago
Fernando Sahmkow
c8f4549d43
GPU: Add Fast GPU Time Option.
6 years ago
Fernando Sahmkow
9311983f3d
Maxwell3D: Process Macros on MultiMethod.
6 years ago
Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
6 years ago
Ben Russell
616289e6b5
Update src/yuzu/main.cpp with missing const
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Ben Russell
b14e413c35
Dump RomFS command to include Updates
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
6 years ago
Kewlan
0e86640777
Edit modifier_scale with the deadzone slider
6 years ago
H27CK
dece9ce075
Fix format error in performance statistics
Formatting
6 years ago
ReinUsesLisp
910decd9cb
vk_pipeline_cache: Fix unintentional memcpy into optional
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
6 years ago
Fernando Sahmkow
e211e30093
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
6 years ago
H27CK
bcfc119c3b
Add missing ;
6 years ago
Fernando Sahmkow
02e55a28eb
Address Feedback.
6 years ago
Fernando Sahmkow
491aea4a91
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
6 years ago
Fernando Sahmkow
64b69273f5
MaxwellDMA: Correct copying on accuracy level.
6 years ago
Fernando Sahmkow
d9f1d5a4fd
ShaderCache/PipelineCache: Cache null shaders.
6 years ago
Fernando Sahmkow
ea522da8b5
Address Feedback.
6 years ago
Fernando Sahmkow
ae2b3f2b64
Fix GCC error.
6 years ago
Fernando Sahmkow
38631f6cc3
Correct Linux Compile Error.
6 years ago
Fernando Sahmkow
7007675b65
Clang format.
6 years ago
Fernando Sahmkow
bde001bbf6
QueryCache: Only do async flushes on async gpu.
6 years ago
Fernando Sahmkow
8aeb603988
Async GPU: Only do reactive flushing on Extreme Level.
6 years ago
ReinUsesLisp
0b9454849d
vk_fence_manager: Initial implementation
6 years ago
Fernando Sahmkow
3769318042
QueryCache: Implement Async Flushes.
6 years ago
Fernando Sahmkow
1966f1d948
OpenGL: Guarantee writes to Buffers.
6 years ago
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
6 years ago
Fernando Sahmkow
af9f901764
FenceManager: Manage syncpoints and rename fences to semaphores.
6 years ago
Fernando Sahmkow
87ddc6a29f
BufferCache: Refactor async managing.
6 years ago
Fernando Sahmkow
967f5cec17
FenceManager: Implement async buffer cache flushes on High settings
6 years ago
Fernando Sahmkow
6092308fe4
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
6 years ago
Fernando Sahmkow
2ee68ad8e4
GPU: Fix rebase errors.
6 years ago
Fernando Sahmkow
b2787048d1
Rasterizer: Disable fence managing in synchronous gpu.
6 years ago
Fernando Sahmkow
e7195b5f87
ThreadManager: Sync async reads on accurate gpu.
6 years ago
Fernando Sahmkow
10dcdb2ed9
FenceManager: Implement should wait.
6 years ago
Fernando Sahmkow
be8742e286
GPU: Implement a Fence Manager.
6 years ago
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
6 years ago
Fernando Sahmkow
3d2b5222df
TextureCache: Flush linear textures after finishing rendering.
6 years ago
Fernando Sahmkow
fda21f5a93
GPU: Delay Fences.
6 years ago
Fernando Sahmkow
de53bc96c0
BufferCache: Implement OnCPUWrite and SyncGuestHost
6 years ago
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
6 years ago