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FenceManager: Implement should wait.

nce_cpp
Fernando Sahmkow 6 years ago
parent
commit
10dcdb2ed9
  1. 8
      src/video_core/fence_manager.h
  2. 11
      src/video_core/texture_cache/texture_cache.h

8
src/video_core/fence_manager.h

@ -53,7 +53,10 @@ public:
void WaitPendingFences() {
while (!fences.empty()) {
TFence& current_fence = fences.front();
WaitFence(current_fence);
bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
if (should_wait) {
WaitFence(current_fence);
}
texture_cache.PopAsyncFlushes();
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
@ -80,7 +83,8 @@ private:
void TryReleasePendingFences() {
while (!fences.empty()) {
TFence& current_fence = fences.front();
if (!IsFenceSignaled(current_fence)) {
bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
if (should_wait && !IsFenceSignaled(current_fence)) {
return;
}
texture_cache.PopAsyncFlushes();

11
src/video_core/texture_cache/texture_cache.h

@ -322,6 +322,17 @@ public:
uncommited_flushes.reset();
}
bool ShouldWaitAsyncFlushes() {
if (commited_flushes.empty()) {
return false;
}
auto& flush_list = commited_flushes.front();
if (!flush_list) {
return false;
}
return true;
}
void PopAsyncFlushes() {
if (commited_flushes.empty()) {
return;

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