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QueryCache: Only do async flushes on async gpu.

nce_cpp
Fernando Sahmkow 6 years ago
parent
commit
bde001bbf6
  1. 5
      src/video_core/query_cache.h

5
src/video_core/query_cache.h

@ -17,6 +17,7 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
@ -131,7 +132,9 @@ public:
}
query->BindCounter(Stream(type).Current(), timestamp);
AsyncFlushQuery(cpu_addr);
if (Settings::values.use_asynchronous_gpu_emulation) {
AsyncFlushQuery(cpu_addr);
}
}
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.

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