Nguyen Dac Nam
8b2bc366f8
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
6 years ago
Nguyen Dac Nam
3f688622d7
shader_bytecode: update BFE instructions struct.
6 years ago
Nguyen Dac Nam
339b95dfa1
node_helper: add IBitfieldExtract case
6 years ago
Nguyen Dac Nam
86eb7ea0c7
shader_decode: Reimplement BFE instructions
6 years ago
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
6 years ago
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
6 years ago
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
6 years ago
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
6 years ago
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
6 years ago
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
6 years ago
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
6 years ago
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
6 years ago
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
6 years ago
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
6 years ago
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
6 years ago
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
6 years ago
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
6 years ago
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
6 years ago
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
6 years ago
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
6 years ago
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
6 years ago
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
6 years ago
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
6 years ago
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
6 years ago
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
6 years ago
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
6 years ago
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
6 years ago
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
6 years ago
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
6 years ago
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
6 years ago
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
6 years ago
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
Add support for render targets and viewports.
6 years ago
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
6 years ago
ReinUsesLisp
b7af0cc2ee
gl_rasterizer: Only apply polygon offset clamp if enabled
6 years ago
ReinUsesLisp
6ea3b6253e
gl_state_tracker: Implement dirty flags for depth clamp enabling
6 years ago
ReinUsesLisp
084a112d6c
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
6 years ago
ReinUsesLisp
a48930ac7c
gl_rasterizer: Notify depth mask changes on clear
6 years ago
ReinUsesLisp
f6e5b9e775
gl_rasterizer: Minor sort changes to clearing
6 years ago
ReinUsesLisp
31daa97fce
maxwell_3d: Use two tables instead of three for dirty flags
6 years ago
ReinUsesLisp
5d75921b0f
gl_state_tracker: Track state of index buffers
6 years ago
ReinUsesLisp
085cca1a2c
gl_state_tracker: Implement dirty flags for clip control
6 years ago
ReinUsesLisp
de5a81846d
gl_state_tracker: Implement dirty flags for point sizes
6 years ago
ReinUsesLisp
cd63e8d770
gl_state_tracker: Implement dirty flags for fragment color clamp
6 years ago
ReinUsesLisp
d01d671249
gl_state_tracker: Implement dirty flags for logic op
6 years ago
ReinUsesLisp
5c2d6d7e60
gl_state_tracker: Implement dirty flags for sRGB
6 years ago
ReinUsesLisp
68b8e45c90
gl_state_tracker: Implement dirty flags for rasterize enable
6 years ago
ReinUsesLisp
ec5b0560cb
gl_state_tracker: Implement dirty flags for multisample
6 years ago
ReinUsesLisp
491ccb08df
gl_state_tracker: Implement dirty flags for alpha testing
6 years ago
ReinUsesLisp
2ccac5964f
gl_state_tracker: Implement dirty flags for polygon offsets
6 years ago